And thank you, This is an amazing project! The real appeal to me is of course the modding and open-sourcing. I've now backed the project financially but I'm certainly hoping to become a mod/code contributor at some point, VQ may be the answer to this crazy project of mine, who knows, time will tell :)
Thank You HN, Voxel Quest Is Funded
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Re: Thank You HN, Voxel Quest Is Funded
#62Re: Thank You HN, Voxel Quest Is Funded
#63Re: Thank You HN, Voxel Quest Is Funded
#64Wow, incredibly ambitious project, but what you've got so far is beautiful and amazing. I'm glad you are open sourcing this so that it doesn't disappear from the world. Keep up the great work. I'm definitely going to back this.
Thank you! I should also note that even if the project fails completely, it will be open sourced. So, either it does really well and gets opened sourced, or fails and gets open sourced - win-win. :)
Re: Thank You HN, Voxel Quest Is Funded
#65Earlier quoted context omitted.
Thanks, great advice - I have no choice but to focus on gameplay here out. Lack of gameplay really hurt my KS campaign and I don't have much time to do anything but get a functional game in there now, as early access will start within a few months (that said going to try and avoid all the bad things about early access). Everything is based on math, so its easy to make things non-repeating. Voronoi Diagrams, "Lichtenb…
If you want to divulge: what's the best algorithm for generating Lichtenberg patterns?
Re: Thank You HN, Voxel Quest Is Funded
#66Congratulations! I've been following your progress since I first heard about it here and am glad to be a backer.
Re: Thank You HN, Voxel Quest Is Funded
#67Glad to see you made your goal! Really impressive what you cant do with your engine and your RPG sounds fun as well. I went ahead and backed you hoping that you do indeed port to Linux =D
Initially avoiding ports but its pretty trivial - all cross platform libraries at the moment and this was originally built on a mac and ported to windows. Once I get game semi functional, I will integrate porting (if someone else has not already done the job).