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Thank You HN, Voxel Quest Is Funded

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Re: Thank You HN, Voxel Quest Is Funded

#51
post #42

Amazing stuff. It reminds me of Limit Theory which is also awesome. Keep up great work!

Thanks! Interestingly, the Limit Theory crowd has been some of my strongest backers outside of HN. Josh, the creator, helped promote VQ a little bit and I won some fans by addressing some questions in the Limit Theory forums.

Re: Thank You HN, Voxel Quest Is Funded

#52

Earlier quoted context omitted.

Thanks! Don't be sorry - I myself have relatively little hope for the game aspect of it - most of my hope is allocated to what modders might do with it. The reason I am putting in a game is to dogfood my product and make sure I focus on relevant features (in addition to driving some sales - I don't think I could survive off engine sales alone initially). The game ideas were, and still are, quite vague, but I am takin…

I think it would be awesome if some well known game designers that have worked on similar games can donate some time to advise on the gameplay aspects of it. I know that if I were such a person, I would definitely find some time to help out on such an ambitious project. There's no reason why, with as much time as you're putting into the coding, that the game play aspects couldn't be just as interesting.

Well, one member of my community is possibly building a Dwarf Fortress visualizer with it. Also, another very well known designer who I can't name was interested in a licensing deal, but I pointed him towards the Voxel Farm and Atomontage engines because I did not have perspective at that time (and also, for a AAA game, my engine is not nearly polished enough).

Re: Thank You HN, Voxel Quest Is Funded

#53

Dang! Are clickable links really too much to ask for on the web: (Youtube demo of perspective): http://www.youtube.com/watch?v=z5QKin0HAtI (Live demo): http://www.twitch.tv/gavanw (KS Link): http://www.kickstarter.com/projects/gavan/voxel-quest Edit: even posting individual links in a comment doesn't work anymore, for real. That' such great UX /s. Edit2: Ah, sorry, links don't linkify if indented. Still, submission l…

Sorry - I'm not all that good with formatting options, how do you do it on an HN post? I know the reddit method. Edit, looks like your links work now in my browser, but I can't edit my post anyway, its timed out.

He's telling the admin (username: dang), not you.

Re: Thank You HN, Voxel Quest Is Funded

#55

Congratulations on getting funded! And thanks for the reminder -- I've been meaning to back the project since it's from a fellow San Diegan (as well as being an awesome project). Looking forward to that launch party.

Launch party will be just you and me :) Thanks for backing!

Re: Thank You HN, Voxel Quest Is Funded

#57
post #53

Earlier quoted context omitted.

Sorry - I'm not all that good with formatting options, how do you do it on an HN post? I know the reddit method. Edit, looks like your links work now in my browser, but I can't edit my post anyway, its timed out.

He's telling the admin (username: dang), not you.

I knew of "dang" but totally mistook it in this context, haha.

Re: Thank You HN, Voxel Quest Is Funded

#58

Dang! Are clickable links really too much to ask for on the web: (Youtube demo of perspective): http://www.youtube.com/watch?v=z5QKin0HAtI (Live demo): http://www.twitch.tv/gavanw (KS Link): http://www.kickstarter.com/projects/gavan/voxel-quest Edit: even posting individual links in a comment doesn't work anymore, for real. That' such great UX /s. Edit2: Ah, sorry, links don't linkify if indented. Still, submission l…

I've thought about this before, and I'm assuming this is because clickable links in a post would allow people to submit articles pre-attached with comments, and HN wants users to submit links and then comment with the others, not have a perma-comment attached to the article.

Re: Thank You HN, Voxel Quest Is Funded

#59
And thank you, This is an amazing project! The real appeal to me is of course the modding and open-sourcing. I've now backed the project financially but I'm certainly hoping to become a mod/code contributor at some point, VQ may be the answer to this crazy project of mine, who knows, time will tell :)

Re: Thank You HN, Voxel Quest Is Funded

#60

Good luck! with your project! I once worked on and off on a 3D engine in C++ for about 8 years and know how much effort and perseverance it takes. I was young and somehow lost track while hacking in memory pools, shader generators and a custom scripting language... Don't fall into this trap! Keep it simple, don't NIH too much and focus on gameplay! One question I have: How do you generate those wonderful, non-repeati…

Thanks, great advice - I have no choice but to focus on gameplay here out. Lack of gameplay really hurt my KS campaign and I don't have much time to do anything but get a functional game in there now, as early access will start within a few months (that said going to try and avoid all the bad things about early access). Everything is based on math, so its easy to make things non-repeating. Voronoi Diagrams, "Lichtenb…

If you want to divulge: what's the best algorithm for generating Lichtenberg patterns?
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