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Cursors

cursors.io

191–200 of 245 posts

Re: Cursors

#191

Earlier quoted context omitted.

Curious what the tech stack and data flow looks like for this, is the server running a C++ game representation and pushing updates to the javascript clients via WebSockets? Noticed the string from the level editor `std::vector wallByColor[`

Yep the server is in C++. The level editor is mostly for personal use right now, so it just generates the C++ code that I need to paste into a file. I plan to make the editor public and make an easy process to submit levels so maybe some day no one will ever be able to reach the end.

what linode box are you using?

Re: Cursors

#194
Wow! First impression: this is stupid. Played for two minutes, couldn't stop for a 15 minutes. Congrats on creating a truly fun game from a simple idea.

Re: Cursors

#195
post #183

Earlier quoted context omitted.

It's great, the second time I played it I started drawing arrows at incorrect exits at the one level where you have to pick the correct one or be sent back. When I started there were about 10 people in the level and everything went quite smoothly since there was the occasional person pointing an arrow at the correct exit. By the time I was done there were at least 50 cursors in the room and it became completely chaot…

Hahaha. That level is so much fun to troll people in. Someone was drawing an X on the correct exit, and I started drawing a checkmark on the one next to it. When they realized, they tried to cross it out.

Trolling was a fun break between bouts of altruism. On levels like this [1], I'd click until the counter went down to 1 and step away. Right before the cursor I pissed off came to take over the shift, I'd start clicking again.

http://i.imgur.com/i3bOD81.png

Re: Cursors

#196
Crashed twice on me now (other players stop moving, and the game stops responding to input).

IndexSizeError: Index or size is negative or greater than the allowed amount

Somewhere on line 18 of client_out.js, which is probably not very helpful because the source is minified.

Re: Cursors

#197

So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.

It's doable on a trackpad (Macbook Pro) since I did manage to beat the game, but it was hard!

Re: Cursors

#200
post #183

Earlier quoted context omitted.

Hahaha. That level is so much fun to troll people in. Someone was drawing an X on the correct exit, and I started drawing a checkmark on the one next to it. When they realized, they tried to cross it out.

Trolling was a fun break between bouts of altruism. On levels like this [1], I'd click until the counter went down to 1 and step away. Right before the cursor I pissed off came to take over the shift, I'd start clicking again. http://i.imgur.com/i3bOD81.png

You were one of _those_ people...
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