Curiosity killed the mouse...
I went to the more-difficult-to-reach exit and was sent all the way back to the beginning of the game :-(
Cursors
161–170 of 245 posts
Re: Cursors
#162Re: Cursors
#163To 'skip' the narrow passages: google "Move mouse with cursor keys" ;} programmatically: CGWarpMouseCursorPosition on mac
Re: Cursors
#164Would be awesome to kick cursors who haven't moved off a toggle in x many minutes...
Re: Cursors
#165Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…
I have a nice story from this level: http://imgur.com/0uunnrU In the end, between start and goal there is only a single block. I was the one opening that block, everybody went through, and I was trapped. One arrow, however, stayed behind, tried to help me get out, was stuck with me for some time, and told me to not clear that last block in order to have other people help me out without just going through. Whoever you…
Re: Cursors
#166How did you solve the chicken-and-egg problem of getting your first dozens of concurrent users, author?
Re: Cursors
#167Re: Cursors
#168I've tried all three characters. Playing prankster is fun (I was a true trickster and sometimes drew the right arrow). Playing asshole is boring. Playing Batman is ok.
My apologies to all the guys/gals who followed the wrong arrow.
Many, many thanks to the author.
Also, I haven't seen so many poorly drawn dicks and swastikas since grade school.
Re: Cursors
#169I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…
I am not logging anything at the moment. I started writing this a few days ago.
Re: Cursors
#170But all in all, I think it's a very interesting (and fun) game. The only part which concerns me is the fact that it's multiplayer only, which means as people lose interest over time it simply won't be playable. But, then again I don't see how the mechanics would translate to single player only, unless the other mouse cursors were controlled by bots with different algorithms to simulate various humans playstyles.