Cursors
61–70 of 245 posts
Re: Cursors
#62Re: Cursors
#63The level that really made me smile was one with about twenty "exits", only one of which was real. One of the cursors sat by the real one and danced invitingly until everyone noticed.
My big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier. At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)
My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out.
I really like trust exercise levels, even though an entire heard of cursors left me in the box once.
Re: Cursors
#64Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.
Firefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.
Re: Cursors
#65Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.
Re: Cursors
#66I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…
Re: Cursors
#67Re: Cursors
#68Re: Cursors
#69Lost connection to server??? NOOOOO