Live data from Hacker News

Show HN: HTML5 online animation editor that exports to SVG and SMIL

animatron.com

21–30 of 55 posts

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#21
post #17
post #16

Earlier quoted context omitted.

there are some details if you are interested http://blog.jetbrains.com/blog/2014/04/17/animatron-html5-an...

Thanks for the link. So the player is written in JS and the editor in Java-GWT, what are the motivations about this choice ?

the player is relatively small piece of JS code and most of the time there is only one developer working on it. on the other hand the editor is quite large application and the team is 9 developers. developing this kind of app in Java with the help of excellent java tools is just much easier and maintainable than in JS.

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#22
I've always viewed "first ever" or "best ever" or really any superlative claim with huge prejudice. As in, that's quite a claim to be making without providing evidence.

On the plus side, I couldn't find that claim anywhere on the site.

My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns me off of a product/service.

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#24

I've always viewed "first ever" or "best ever" or really any superlative claim with huge prejudice. As in, that's quite a claim to be making without providing evidence. On the plus side, I couldn't find that claim anywhere on the site. My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns m…

(cofounder here) after we implemented svg+smil export I was searching for some tool which does it as well, but could not find anything. i am not saying it does not exist, but we just could not find it.

if you know it please let us know, we will stop claiming it :)

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#25
I like this a lot. Obviously a lot of work and research went into this. Congratulations for the directed effort and the amazing results.

On top of that, I'd like to thank you for helping rid the internet of HTML+CSS+JS. I can't wait for this madness to go away. This triple of hell is woefully inadequate (abstraction-level wise) for a programmer to communicate to a computer what they want an animation to do.

Moreover, this is a contribution to the animation field, which is an incredibly powerful way to communicate ideas, stifled only by the barrier of entry of the existing tools. Any new tool that lowers that barrier deserves praise.

In other words, nice going!

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#26

I like this a lot. Obviously a lot of work and research went into this. Congratulations for the directed effort and the amazing results. On top of that, I'd like to thank you for helping rid the internet of HTML+CSS+JS. I can't wait for this madness to go away. This triple of hell is woefully inadequate (abstraction-level wise) for a programmer to communicate to a computer what they want an animation to do. Moreover,…

Thanks so much!

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#27

I've always viewed "first ever" or "best ever" or really any superlative claim with huge prejudice. As in, that's quite a claim to be making without providing evidence. On the plus side, I couldn't find that claim anywhere on the site. My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns m…

How could they prove that they're the first? That implies they could prove the non-existence of something.

Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL

#30
This looks great. I've also been exploring path rendering and timeline playback in the browser, see here:

http://mattdesl.github.io/path-illustrator/demo/advanced.htm... (path rendering)

https://github.com/mattdesl/keytime (generic timeline)

IMHO the best thing for these tools to do is give more control to the developer. Things like JSON export, custom plugins, etc. This way we can use the timeline and UI tools to drive canvas, WebGL, and even generic animations like audio volume or gravity in a game.

Otherwise you risk the tools "fading away" as the landscape changes, and running into the same limitations as Dreamweaver/Macaw/EdgeAnimate.

Post reply on HN