Earlier quoted context omitted.
there are some details if you are interested http://blog.jetbrains.com/blog/2014/04/17/animatron-html5-an...
Thanks for the link. So the player is written in JS and the editor in Java-GWT, what are the motivations about this choice ?
Show HN: HTML5 online animation editor that exports to SVG and SMIL
21–30 of 55 posts
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#22On the plus side, I couldn't find that claim anywhere on the site.
My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns me off of a product/service.
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#23Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#24I've always viewed "first ever" or "best ever" or really any superlative claim with huge prejudice. As in, that's quite a claim to be making without providing evidence. On the plus side, I couldn't find that claim anywhere on the site. My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns m…
if you know it please let us know, we will stop claiming it :)
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#25On top of that, I'd like to thank you for helping rid the internet of HTML+CSS+JS. I can't wait for this madness to go away. This triple of hell is woefully inadequate (abstraction-level wise) for a programmer to communicate to a computer what they want an animation to do.
Moreover, this is a contribution to the animation field, which is an incredibly powerful way to communicate ideas, stifled only by the barrier of entry of the existing tools. Any new tool that lowers that barrier deserves praise.
In other words, nice going!
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#26I like this a lot. Obviously a lot of work and research went into this. Congratulations for the directed effort and the amazing results. On top of that, I'd like to thank you for helping rid the internet of HTML+CSS+JS. I can't wait for this madness to go away. This triple of hell is woefully inadequate (abstraction-level wise) for a programmer to communicate to a computer what they want an animation to do. Moreover,…
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#27I've always viewed "first ever" or "best ever" or really any superlative claim with huge prejudice. As in, that's quite a claim to be making without providing evidence. On the plus side, I couldn't find that claim anywhere on the site. My point and suggestion being, try to avoid making claims like that if you can't or don't support them. Perhaps I'm a rare pragmatic fuddy-duddy, but pure marketing hype really turns m…
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#28Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#29This looks great, I would like to try it. Can I import graphics I have already created, for example in Inkscape? I would like to use existing assets I already have.
Re: Show HN: HTML5 online animation editor that exports to SVG and SMIL
#30http://mattdesl.github.io/path-illustrator/demo/advanced.htm... (path rendering)
https://github.com/mattdesl/keytime (generic timeline)
IMHO the best thing for these tools to do is give more control to the developer. Things like JSON export, custom plugins, etc. This way we can use the timeline and UI tools to drive canvas, WebGL, and even generic animations like audio volume or gravity in a game.
Otherwise you risk the tools "fading away" as the landscape changes, and running into the same limitations as Dreamweaver/Macaw/EdgeAnimate.