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Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

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Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#61

Earlier quoted context omitted.

and I got downvoted... sheesh HN.

Logged in after many months just to downvote you, then realized I can not :( Please accept this sincere comment as a dovnvote!

Lesson learned. Thank you.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#63
post #58

Earlier quoted context omitted.

Only if you're making food intended to be usable by foodmakers? This is like expecting a father of 5 to only use a motorcycle because he works at a motorcycle factory.

Except Google is selling Chromebooks at car dealerships and calling them cars.

What adverts are you looking at? All the Chromebook marketing stuff I can find is pretty clear that they're about browsing the web and not much more.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#66
post #9
post #6

Earlier quoted context omitted.

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app. I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but th…

The official emulator is so slow it's a joke. Genymotion or Intel HAXM are a bit better but the whole process is clunky. Once Google introduces Android runtime to Chrome, developing for Android should become much easier.

Are you talking about ChromeOS? I think ChromeOS is not good enough as dev machine. Almost all of them have very limit amount of ram and disk.

Dev system needs at lease able to run eclipse or android studio + emulator + adb at the same time.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#67
post #2

This is amazing. There's a long reddit thread and some additional instructions here: http://www.reddit.com/r/Android/comments/2gv035/you_can_now_... From the README: > Soundcloud - Works, crashes when playing sound Funny definition of 'works'.

I experience the same thing with devs and 'done' all the time.

"It's done; it just has some bugs that need fixing."

To be fair, I've said this sentence myself in earnest several times.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#68
post #50

Earlier quoted context omitted.

How is that disheartening? The whole point of the Chromebook is to only use the web.

If Chromebooks can't be used to develop Android apps, then Google developers aren't using Chromebooks. Eating your own dogfood is important.

Developing Android apps isn't an intended use case of the Chromebook. As such, Chrome OS devs can still "eat their own dogfood" without developing Android apps on a Chromebook.

I work for a navigation company. We deploy navigation software on 3rd party, purpose built hardware following model analagous to Chrome OS and the "Chromebook" moniker. Even though I use our devices in my car, would you say that I'm not "eating my own dog food" because I'm not writing software on the device in my car?

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#69

Earlier quoted context omitted.

The fact that Google is starting to roll out the ability for Android apps to run as Chrome apps suggests that they are aware of the limitations of being "web only". It also stands to reason that if they're going to soon allow Android apps to run under ChromeOS, you should be able to develop them too, no? To boot, the Pixel's relatively decent hardware, high-res display, and touchscreen just seem like it would be idea…

There are no limitations of what you can do via a web browser. My company personally developed and delivered projects otherwise thought not possible in browser environments. With the help of extensions and solid JS and HTML, everything is possible. Of course super low level stuff are out of the picture but this is not normal users will be concerned about.

> There are no limitations of what you can do via a web browser.

So when do we see Crysis or HPC in HTML 5?

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#70
post #25
post #6

Earlier quoted context omitted.

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app. I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but th…

Hey Android developer here. I used to have the same issue - even on a fantastic machine the emulator would run very slowly, or not at all. This is now completely different You no longer have to emulate ARM. You can run the native x86 image, using GPU acceleration, and the thing screams. I can get multiple high resolution emulators running in parallel without issue. I'm still used to debugging every single compile on…

HAXM is enabled, I'm using an Intel image, and my system is Haswell with 8GN RAM? The official emulator still moves incredibly slowly. Genymotion just works.
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