Live data from Hacker News

Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

github.com

1–10 of 97 posts

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#3
Neat proof of concept.

I hope Google gets us something official sooner rather than later. It's a little disheartening that I own a Chromebook Pixel and yet I can't use Google's own hardware to design or test Android apps without installing Eclipse on a sideloaded Linux chroot via Crouton.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#4
Can anyone explain how this differs from using an Android emulator? (http://developer.android.com/tools/help/emulator.html)

Is it a matter of features, speed, or convenience? Obviously, all of those can be overcome, be it as a fork of the official emulator or as a third-party emulator. For instance, this new Chrome extension must be the same thing under the hood: a Dalvik runtime, possibly an ARM->Intel recompiler for any NDK applications, etc.

I figured the only reason this wasn't done to mass effect already was because it wasn't in demand. But if it's so desirable, surely creating an actual emulator would be superior to hacking up web browser extensions and ostensibly playing cat-and-mouse with Google over this?

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#5

Neat proof of concept. I hope Google gets us something official sooner rather than later. It's a little disheartening that I own a Chromebook Pixel and yet I can't use Google's own hardware to design or test Android apps without installing Eclipse on a sideloaded Linux chroot via Crouton.

If you're a developer you'll want a real Linux environment anyways so I would just go the crouton route. I've been really happy with my C720 and crouton running Ubuntu.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#6
post #4

Can anyone explain how this differs from using an Android emulator? ( http://developer.android.com/tools/help/emulator.html ) Is it a matter of features, speed, or convenience? Obviously, all of those can be overcome, be it as a fork of the official emulator or as a third-party emulator. For instance, this new Chrome extension must be the same thing under the hood: a Dalvik runtime, possibly an ARM->Intel recompiler…

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app.

I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but then it becomes huge.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#7

Neat proof of concept. I hope Google gets us something official sooner rather than later. It's a little disheartening that I own a Chromebook Pixel and yet I can't use Google's own hardware to design or test Android apps without installing Eclipse on a sideloaded Linux chroot via Crouton.

How is that disheartening? The whole point of the Chromebook is to only use the web.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#8
post #6
post #4

Can anyone explain how this differs from using an Android emulator? ( http://developer.android.com/tools/help/emulator.html ) Is it a matter of features, speed, or convenience? Obviously, all of those can be overcome, be it as a fork of the official emulator or as a third-party emulator. For instance, this new Chrome extension must be the same thing under the hood: a Dalvik runtime, possibly an ARM->Intel recompiler…

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app. I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but th…

I don't know if anything changed within the past 2 years, but I had a high-end system 2.5 years ago where the emulator was just as slow as you describe it.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#9
post #6
post #4

Can anyone explain how this differs from using an Android emulator? ( http://developer.android.com/tools/help/emulator.html ) Is it a matter of features, speed, or convenience? Obviously, all of those can be overcome, be it as a fork of the official emulator or as a third-party emulator. For instance, this new Chrome extension must be the same thing under the hood: a Dalvik runtime, possibly an ARM->Intel recompiler…

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app. I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but th…

The official emulator is so slow it's a joke. Genymotion or Intel HAXM are a bit better but the whole process is clunky. Once Google introduces Android runtime to Chrome, developing for Android should become much easier.

Re: Chromeos-apk – Run Android APKs on Chrome OS, OS X, Linux and Windows

#10
post #8
post #6

Earlier quoted context omitted.

It's been a few years since I dared run the official emulator, and I used to have an underpowered computer for development, but last time it took about 10 minutes to boot Android and another 2-3 minutes to open an app. I presume it's been improved since then and runs nicer on better hardware, but my first impulse is that speed is a huge concern in Android emulation. Convenience only matters if speed is solved, but th…

I don't know if anything changed within the past 2 years, but I had a high-end system 2.5 years ago where the emulator was just as slow as you describe it.

It's still dog slow on a high end MacBook Pro (2012 model).
Post reply on HN