> Developers don’t have the best hand eye co-ordination 1. "hand-eye coordination" 2. Generalizations should at least be supported by references 3. Pretty awesome hack
2. Every developer in our office :P
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> Developers don’t have the best hand eye co-ordination 1. "hand-eye coordination" 2. Generalizations should at least be supported by references 3. Pretty awesome hack
2. Every developer in our office :P
"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…
"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…
"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…
We are definitely aware, but given our skill level games to 11 would end far too quickly. That's why we opted for the old 21 system. Maybe in a year when we can actually maintain good rallies we will upgrade to 11 :)
Earlier quoted context omitted.
We are definitely aware, but given our skill level games to 11 would end far too quickly. That's why we opted for the old 21 system. Maybe in a year when we can actually maintain good rallies we will upgrade to 11 :)
It's not a matter of skill, with games to 11 you can play 2 out of 3, which often turns out to be longer than games of 21. Personally I think games to 11 make it more exciting; it's really fun being down a game and then gaining hope when you win the next :)
"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…
Nice. But score keeping in one's head, while challenging, is at least doable. Truly impossible: keeping track of serve/receive pairs and partner switches during casual doubles play. I've never seen four trained engineers get it right. :-)
If you're gonna go graphic-y and fun, go big!