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Hacking a ping pong table

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21–28 of 28 posts

Re: Hacking a ping pong table

#22
post #18

"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…

Why do basement and break room matches need to follow competitive rules designed for television?

Re: Hacking a ping pong table

#23
post #18

"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…

Maybe that is because those rules are to make the game more fun to watch not to make it funner to play.

Re: Hacking a ping pong table

#24
post #18

"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…

We are definitely aware, but given our skill level games to 11 would end far too quickly. That's why we opted for the old 21 system. Maybe in a year when we can actually maintain good rallies we will upgrade to 11 :)

It's not a matter of skill, with games to 11 you can play 2 out of 3, which often turns out to be longer than games of 21. Personally I think games to 11 make it more exciting; it's really fun being down a game and then gaining hope when you win the next :)

Re: Hacking a ping pong table

#25

Earlier quoted context omitted.

We are definitely aware, but given our skill level games to 11 would end far too quickly. That's why we opted for the old 21 system. Maybe in a year when we can actually maintain good rallies we will upgrade to 11 :)

It's not a matter of skill, with games to 11 you can play 2 out of 3, which often turns out to be longer than games of 21. Personally I think games to 11 make it more exciting; it's really fun being down a game and then gaining hope when you win the next :)

You can play 2 out of 3 just fine with games to 21.

Re: Hacking a ping pong table

#26
post #18

"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…

Ping-pong is a game for participants, not for TV.

Re: Hacking a ping pong table

#27
post #14

Nice. But score keeping in one's head, while challenging, is at least doable. Truly impossible: keeping track of serve/receive pairs and partner switches during casual doubles play. I've never seen four trained engineers get it right. :-)

Switching sides during a double is easy. As soon as the serving side is switched (every 5 points), the new serving side switches player positions. Everything else stays the same.
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