A tribute to "Steroids" http://www.dailyutahchronicle.com/index.php/a-tribute-to-ste...
You have posted an unrelated link. Please don't do this, it does not move the conversation forward.
:-P
11–17 of 17 posts
Then I noticed that if it wasn't going to hit me on the pass and wasn't the smallest size, that was bad.
I started waiting on the first big with a direct line, taking that guy down to basic and repeating.
Zen Astroids. :)
On my browser (Safari), pressing arrow keys scrolls, making the game really hard to play. You should be able to `event.preventDefault()` or something to prevent scrolling.
I like it. It harkens back to the original vector art version from '79, although you really should make the asteroids look more asteroid-y. If you make them circular it's still quite easy to do your collision detection and they'll look a lot better.
Been a while since I played Asteroids... is this any different from the original, other than the asteroid shapes? Very clean code btw.
I did a similar thing some time ago adding rigid body collisions on the asteroids, which makes the game way harder. https://github.com/santialbo/Asteroids play here: https://rawgit.com/santialbo/Asteroids/master/default.htm