Show HN: A Tribute to “Asteroids”
harimohanraj89.github.io
Show HN: A Tribute to “Asteroids”
1–10 of 17 posts
Re: Show HN: A Tribute to “Asteroids”
#2Re: Show HN: A Tribute to “Asteroids”
#3http://www.dailyutahchronicle.com/index.php/a-tribute-to-ste...
Re: Show HN: A Tribute to “Asteroids”
#4Re: Show HN: A Tribute to “Asteroids”
#5https://github.com/santialbo/Asteroids
play here: https://rawgit.com/santialbo/Asteroids/master/default.htm
Re: Show HN: A Tribute to “Asteroids”
#6I did a similar thing some time ago adding rigid body collisions on the asteroids, which makes the game way harder. https://github.com/santialbo/Asteroids play here: https://rawgit.com/santialbo/Asteroids/master/default.htm
Re: Show HN: A Tribute to “Asteroids”
#7A tribute to "Steroids" http://www.dailyutahchronicle.com/index.php/a-tribute-to-ste...
Re: Show HN: A Tribute to “Asteroids”
#8I did a similar thing some time ago adding rigid body collisions on the asteroids, which makes the game way harder. https://github.com/santialbo/Asteroids play here: https://rawgit.com/santialbo/Asteroids/master/default.htm
I really liked the arcade version of asteroids, so me and a friend wrote a version in PDP assembler for a class project. I wish I still had the source code, but let's just say it was not as compact (e.g., we had to do the video driver, random number generation, trig, etc.), and took a couple of weeks.
Although the basic OO design is the same, which is cool.
Re: Show HN: A Tribute to “Asteroids”
#9Very clean code btw.