They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
It seems like Sony, being a Japanese company, originally intended for O to represent yes, and X to represent no. If you look at a lot of early PlayStation games, or most modern games released in Japan, that convention is apparent. The O and X buttons on the PlayStation controller even match the placement of A and B buttons on Nintendo's controllers, providing a clear analogue between the two. I'd be curious to know w…
X to close
51–60 of 204 posts
Re: X to close
#52In this early demo (Codename: Chicago), the minimize and maximize buttons have been redesigned, but the close button remains the same, and to the left as before. I wonder where the author got the idea that the [-] button at the top-left was a close icon. It was the "Control Box", a menu icon. AFAIK it's still there, just invisible -- hit alt+space to open it. Disclaimer: I'm currently unable to test that.
Re: X to close
#53No 'x' to close vi? Was that not always there? I've certainly been using it as long as I can remember; that's not to say it's always been there though - does anyone know when it was first available? Edit: seems Wordstar used X too, probably starting in 1978.
Re: X to close
#54In this early demo (Codename: Chicago), the minimize and maximize buttons have been redesigned, but the close button remains the same, and to the left as before. I wonder where the author got the idea that the [-] button at the top-left was a close icon. It was the "Control Box", a menu icon. AFAIK it's still there, just invisible -- hit alt+space to open it. Disclaimer: I'm currently unable to test that.
Re: X to close
#55In this early demo (Codename: Chicago), the minimize and maximize buttons have been redesigned, but the close button remains the same, and to the left as before. I wonder where the author got the idea that the [-] button at the top-left was a close icon. It was the "Control Box", a menu icon. AFAIK it's still there, just invisible -- hit alt+space to open it. Disclaimer: I'm currently unable to test that.
Re: X to close
#56In this early demo (Codename: Chicago), the minimize and maximize buttons have been redesigned, but the close button remains the same, and to the left as before. I wonder where the author got the idea that the [-] button at the top-left was a close icon. It was the "Control Box", a menu icon. AFAIK it's still there, just invisible -- hit alt+space to open it. Disclaimer: I'm currently unable to test that.
If you double-click it, it closes the application. It was converted from a picture of a spacebar to the application's icon, but still functions the same way.
Re: X to close
#57They mention X and O on the PS controller but usually in games O is for no and X is for yes. Completely opposite of the batsu/maru, incorrent/correct they were discussing.
It seems like Sony, being a Japanese company, originally intended for O to represent yes, and X to represent no. If you look at a lot of early PlayStation games, or most modern games released in Japan, that convention is apparent. The O and X buttons on the PlayStation controller even match the placement of A and B buttons on Nintendo's controllers, providing a clear analogue between the two. I'd be curious to know w…
The XBox controller has a swapped A/B pair and uses A confirm B cancel.
Re: X to close
#58Re: X to close
#59Re: X to close
#60Earlier quoted context omitted.
That's not GEMTOS, that's GEM for DOS... big difference...
I was looking at the wrong end of the window, to boot. http://en.wikipedia.org/wiki/Atari_TOS#mediaviewer/File:ST_D... Looks pretty X-like. It seems GEM itself was licensed from Digital Research but their GEM didn't use X. Edit: Fixed DEC to DR, as pointed out by reply comment below.