It appears as if the mountains are loading in the background (like in a video game) as you get closer to them. Awesome idea/execution!
First-Person Hyper-lapse Videos
51–60 of 184 posts
Re: First-Person Hyper-lapse Videos
#52The result is quite simply breathtaking. It looks like something shot for a movie using a stabilised dollycam, the fact they were able to achieve the same thing using nothing but a GoPro, their software, and likely a week of post-processing on a high end desktop PC is simply amazing. I hope we see this technology actually become readily available. There might still be work to be done, but in general if they can repro…
Re: First-Person Hyper-lapse Videos
#53Re: First-Person Hyper-lapse Videos
#54Video stabilization + more FPS / slower rate than the "every 10 frames timelapse" + feel good inspirational music = this I would guess that I could upload a shaky video to youtube to get it smoothed out, download it, and speed it up with similar to their rate and get similar results. The timelapse that they show that is so much worse uses way less frames of the raw footage (every 10th frame?) and goes way faster than…
No you certainly wouldn't. Watch the technical video at the bottom of the page. It will explain why this is not trivial to do and why standard stabilisation technologies aren't useful to smooth out time lapses.
Re: First-Person Hyper-lapse Videos
#55Re: First-Person Hyper-lapse Videos
#56Video stabilization + more FPS / slower rate than the "every 10 frames timelapse" + feel good inspirational music = this I would guess that I could upload a shaky video to youtube to get it smoothed out, download it, and speed it up with similar to their rate and get similar results. The timelapse that they show that is so much worse uses way less frames of the raw footage (every 10th frame?) and goes way faster than…
From the paper intro:
Video stabilization algorithms could conceivably help create smoother
hyper-lapse videos. Although there has been significant recent
progress in video stabilization techniques (see Section 2),they do not
perform well on casually captured hyper-lapse videos. The dramatically
increased camera shake makes it difficult to track the motion between
successive frames. Also, since all methods operate on a
single-frame-in-single-frame-out basis, they would require dramatic
amounts of cropping. Applying the video stabilization before
decimating frames also does not work because the methods use
relatively short time windows, so the amount of smoothing is
insufficient to achieve smooth hyper-lapse results.
And later on (section 7.1): As mentioned in our introduction, we also experimented with
traditional video stabilization techniques, applying the stabilization
both before and after the naive time-lapse frame decimation step. We
tried several available algorithms, including the Warp Stabilizer in
Adobe After Effects, Deshaker 1, and the Bundled Camera Paths method
[Liu et al. 2013]. We found that they all produced very similar
looking results and that neither variant (stabilizing before or after
decimation) worked well, as demonstrated in our supplementary
material. We also tried a more sophisticated temporal coarse-to-fine
stabilization technique that stabilized the original video, then
subsampled the frames in time by a small amount, and then repeated
this process until the desired video length was reached. While this
approach worked better than the previous two approaches (see the
video), it still did not produce as smooth a path as the new technique
developed in this paper, and significant distortion and wobble
artifacts accumulated due to the repeated application of
stabilization.Re: First-Person Hyper-lapse Videos
#57Also you probably saw this over the past week: http://jtsingh.com/index.php?route=information/information&i... (disregarding the politics of that) Whatever he's doing (I assume a lot of manual work) it has a very similar effect and it has these beautiful transitions between speeds.
Amazing work and the videos are stunning.
Re: First-Person Hyper-lapse Videos
#58Re: First-Person Hyper-lapse Videos
#59Nice results, but missing forest for the trees. One of the by-products of this algorithm is fully textured 3d model representing filmed environment. Offering that as pure data dump, or even a manual process allowing user to control camera would be as valuable as fully automatic one-off timelapse no one ever watches (except maybe your granny). What sounds better - a video tour of a house, or a 3D model of a house you…
Generating a 3D model of an environment from the output of a moving camera has been done. There is obviously a lot of improvement to be done in that department, and those projects are neat, but I think it's appropriate for this project to focus on what it adds to the scene, which is camera path smoothing.
Re: First-Person Hyper-lapse Videos
#60The result is quite simply breathtaking. It looks like something shot for a movie using a stabilised dollycam, the fact they were able to achieve the same thing using nothing but a GoPro, their software, and likely a week of post-processing on a high end desktop PC is simply amazing. I hope we see this technology actually become readily available. There might still be work to be done, but in general if they can repro…