Really great results. I wonder if this could be coupled with google street view data to give a smoother time-lapse of a path.
Right here — http://hyperlapse.tllabs.io/
First-Person Hyper-lapse Videos
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Re: First-Person Hyper-lapse Videos
#42Bloody amazing! Fantastic work! Release it. Release it soon. This is something that everyone would want. I see they have listed a Windows app coming. Is that Windows desktop app?
If I were them I would offer this as a web service: upload your video and have it converted for $1.
Re: First-Person Hyper-lapse Videos
#43Earlier quoted context omitted.
It's certainly way better than the source video, but it's nothing close to what would come from a steadycam or dolly. You couldn't use this finished product in any kind of real production.
I wonder if you could apply it to higher-quality (i.e. already pretty stable) input to approach a steadycam though?
Re: First-Person Hyper-lapse Videos
#44One of the by-products of this algorithm is fully textured 3d model representing filmed environment. Offering that as pure data dump, or even a manual process allowing user to control camera would be as valuable as fully automatic one-off timelapse no one ever watches (except maybe your granny).
What sounds better - a video tour of a house, or a 3D model of a house you can traverse however you like?
I wonder if 3 letter agencies have better structure from motion implementations a la "Enemy of the State" (Isnt it sad that this film turned out to be a documentary?). I suspect something like a 3d reconstruction of Boston Marathon (FBI did collect all video footage of the event) would be very helpful to the investigation.
Re: First-Person Hyper-lapse Videos
#45I would guess that I could upload a shaky video to youtube to get it smoothed out, download it, and speed it up with similar to their rate and get similar results. The timelapse that they show that is so much worse uses way less frames of the raw footage (every 10th frame?) and goes way faster than their "hyperlapse". It isn't a fair comparison.
Re: First-Person Hyper-lapse Videos
#46Earlier quoted context omitted.
From the paper listed on the page it looks like it takes about 305 hours to process a 10 minute video. The vast majority of that is during the "source selection" phase which takes 1 minute per frame of video.
Ouch. I'll be going on a long bike ride in a month, and I was wondering if I could generate a hyperlapse of it... but it's going to be at least four hours, which doesn't bode well.
Set aside $50-100 a month, it'll probably be a lot cheaper in a year. (assuming optimizations and cheaper cloud services)
Re: First-Person Hyper-lapse Videos
#47Nice results, but missing forest for the trees. One of the by-products of this algorithm is fully textured 3d model representing filmed environment. Offering that as pure data dump, or even a manual process allowing user to control camera would be as valuable as fully automatic one-off timelapse no one ever watches (except maybe your granny). What sounds better - a video tour of a house, or a 3D model of a house you…
Re: First-Person Hyper-lapse Videos
#48Re: First-Person Hyper-lapse Videos
#49The server supports HTTPS, but the videos are improperly embedded resulting in mixed-content errors. This is disappointing.
Re: First-Person Hyper-lapse Videos
#50The result is quite simply breathtaking. It looks like something shot for a movie using a stabilised dollycam, the fact they were able to achieve the same thing using nothing but a GoPro, their software, and likely a week of post-processing on a high end desktop PC is simply amazing. I hope we see this technology actually become readily available. There might still be work to be done, but in general if they can repro…
It's certainly way better than the source video, but it's nothing close to what would come from a steadycam or dolly. You couldn't use this finished product in any kind of real production.