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CubeSlam

cubeslam.com

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Re: CubeSlam

#22
Great game. I ran my MBPr out of battery playing and resorted to my iPad after posting the link in my company's slack chat. Slack is great, btw. I then resorted to my iPad which does work really well but I'm missing Bobs expressions. I'd really like to see Bob on my iPad. Excellent work though.

Re: CubeSlam

#25
post #13

Browser idea: each tab should have it's own volume control. I should be able to hit some hotkey or button, and then scroll-wheel to the desired volume. It's annoying when I have a browser-based music player, and then I open up a noisy page like this one. I want a standardized way to mute or turn down this page's volume without having to hunt for a custom button.

I really liked Windows 7's per-app volume mixer [0] (Windows 7 is the last Windows I really used, not sure if they kept it or not in later versions). I'm sad that the idea hasn't made it to other operating systems, with a system level API to allow for setting volumes independently on sound streams in different apps (an app could expose any arbitrary number of sound streams - most apps would likely have just 1, but br…

That also has come default on ubuntu since at least 12.04!

Re: CubeSlam

#26
It's unfortunate the sound still doesn't work in Firefox. I thought Firefox was supposed to have support for the Web Audio API by now?

(Firefox 30, Linux, official Mozilla build)

Re: CubeSlam

#27
post #13

Browser idea: each tab should have it's own volume control. I should be able to hit some hotkey or button, and then scroll-wheel to the desired volume. It's annoying when I have a browser-based music player, and then I open up a noisy page like this one. I want a standardized way to mute or turn down this page's volume without having to hunt for a custom button.

I really liked Windows 7's per-app volume mixer [0] (Windows 7 is the last Windows I really used, not sure if they kept it or not in later versions). I'm sad that the idea hasn't made it to other operating systems, with a system level API to allow for setting volumes independently on sound streams in different apps (an app could expose any arbitrary number of sound streams - most apps would likely have just 1, but br…

[deleted]

Re: CubeSlam

#28
I wonder what the costs are, nobody seems to care about it? At least 3 different companies worked on this. A lot of work has been put into this, must be millions :)

Re: CubeSlam

#30

Very cool! Found this by accident, press the number 0.

Taken from the behind the scenes blog post: http://www.inear.se/2013/07/cube-slam-behind-the-three-scene...

Try for yourself with the ?dev querystring.

Some of the settings also bind to a key. In the game, try to select thedifferent cameras by pressing 1-5. Or press E and H to preview the explosion/heal effect. Or perhaps stresstest the physics by enable God Mode in the menu and press “Create Puck” or hit the P.

The mirror effect is also using a render target of it’s own. You can try the effect by pressing “M” in the game.

Full list of cheats can be seen here: https://www.cubeslam.com/cheats.html

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