CubeSlam
cubeslam.com
CubeSlam
1–10 of 50 posts
Re: CubeSlam
#2[deleted]
Re: CubeSlam
#3This is practically ancient.
Re: CubeSlam
#4This project made me much, much sad...
I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this...
Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(
Re: CubeSlam
#5Browser idea: each tab should have it's own volume control. I should be able to hit some hotkey or button, and then scroll-wheel to the desired volume. It's annoying when I have a browser-based music player, and then I open up a noisy page like this one. I want a standardized way to mute or turn down this page's volume without having to hunt for a custom button.
Re: CubeSlam
#6I don't care much for pong, but this game is worth playing for the shear beauty of it. Lots of wonderful detail and happy surprises!
Re: CubeSlam
#7This is amazing. The bear's reactions are simply brilliant. Nice implementation of pong. It must have taken quite a bit of time to put together and polish off.
Re: CubeSlam
#8Re: CubeSlam
#9This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(
He's put a lot of work into the design and aesthetics of it as well as the engine. If your project was to make a "better" pong, then you might turn up something like this. However from what I assume would be a learning exercise is usually throw-away material..
Re: CubeSlam
#10Super-cool game! I was doing well until Level 9 when they started swapping the left and right controls. I couldn't wrap my brain around that and lost all three points that round because of that.