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CubeSlam

cubeslam.com

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Re: CubeSlam

#4
This project made me much, much sad...

I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this...

Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

Re: CubeSlam

#5
Browser idea: each tab should have it's own volume control. I should be able to hit some hotkey or button, and then scroll-wheel to the desired volume. It's annoying when I have a browser-based music player, and then I open up a noisy page like this one. I want a standardized way to mute or turn down this page's volume without having to hunt for a custom button.

Re: CubeSlam

#6
I don't care much for pong, but this game is worth playing for the shear beauty of it. Lots of wonderful detail and happy surprises!

Re: CubeSlam

#7
This is amazing. The bear's reactions are simply brilliant. Nice implementation of pong. It must have taken quite a bit of time to put together and polish off.

Re: CubeSlam

#9
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

He's put a lot of work into the design and aesthetics of it as well as the engine. If your project was to make a "better" pong, then you might turn up something like this. However from what I assume would be a learning exercise is usually throw-away material..

Re: CubeSlam

#10
Super-cool game! I was doing well until Level 9 when they started swapping the left and right controls. I couldn't wrap my brain around that and lost all three points that round because of that.
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