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Announcing Xamarin 3

blog.xamarin.com

71–80 of 107 posts

Re: Announcing Xamarin 3

#71

Thanks for all the kind words, everyone! This release was the result of a lot of hard work; especially the new visual designer for iOS, which took two years to build. You can read more about our platform here: http://xamarin.com/platform http://xamarin.com/studio http://xamarin.com/visual-studio And our new Xamarin.Forms library is explained here: http://xamarin.com/forms

Please, please, how about an affordable option for hobbyist/free app programmers? The current free Starter version isn't it.

Edit: Wow, natfriedman. If you could only see the uparrows this comment is getting :)

Re: Announcing Xamarin 3

#72
post #70

I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…

Considering it's per-developer: Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.

They could do that right now anyway with a single license and a shared computer if they were really interested in circumventing the licensing.

I think a much larger issue is the current (and onwards) generations of indies, enthusiasts and kids who are actively prohibited from trying Xamarin.

Re: Announcing Xamarin 3

#73
post #70

I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…

Considering it's per-developer: Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.

That's a good point but really this just punishes honest developers for the potential lost of income from dishonest developers. It's really no different than any other tool being installed by 20 developers using the same license key.

Most software firms take licensing very seriously. I'm not sure it's worth crippling their trial offering just to try and deal with the ones that do not.

Re: Announcing Xamarin 3

#74
post #70

I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…

Considering it's per-developer: Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.

Which would be breach of terms, resulting in unlimited civil penalties. It should be pretty easy for Xamarin to track that kind of behaviour.

If said enterprise was so inclined they could share a valid license, or simply create new trial accounts every 30 days.

Organisations I have worked for tend to be pretty hot on their licensing obligations. Fines can be pretty steep.

Re: Announcing Xamarin 3

#76
post #70

Earlier quoted context omitted.

Considering it's per-developer: Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.

They could do that right now anyway with a single license and a shared computer if they were really interested in circumventing the licensing. I think a much larger issue is the current (and onwards) generations of indies, enthusiasts and kids who are actively prohibited from trying Xamarin.

For "non-enterprise" developers, I would suggest Corona instead, restricting in-app purchases and adding a revenue limit for the free/cheaper tiers feels like the best model in my opinion. It doesn't compromise at all the experience for developers:

http://coronalabs.com/products/corona-sdk/faqs/

Re: Announcing Xamarin 3

#77
I know that the official comment regrading Linux support is that there are no plans to support it right now, I just want to say that there are people on Linux that are willing to pay for your product!

I'm developing cross platform mobile apps with HTML5 and I would jump at the chance of using Xamarin instead (I was a C# developer in another life).

I might just end up running it in a VM, but it would be great running Xamarin Studio on Linux.

Thanks :-)

Re: Announcing Xamarin 3

#78
post #70

Earlier quoted context omitted.

Considering it's per-developer: Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.

Which would be breach of terms, resulting in unlimited civil penalties. It should be pretty easy for Xamarin to track that kind of behaviour. If said enterprise was so inclined they could share a valid license, or simply create new trial accounts every 30 days. Organisations I have worked for tend to be pretty hot on their licensing obligations. Fines can be pretty steep.

That assumes that we want to spend our time tracking down infringers (hard to do) and litigating (slow and expensive)

Re: Announcing Xamarin 3

#79
post #77

I know that the official comment regrading Linux support is that there are no plans to support it right now, I just want to say that there are people on Linux that are willing to pay for your product! I'm developing cross platform mobile apps with HTML5 and I would jump at the chance of using Xamarin instead (I was a C# developer in another life). I might just end up running it in a VM, but it would be great running…

Once we charge you, you would expect the same level of support that we provide users on other platforms. And The Linux desktop is just too fragmented for us to be able to do this and deliver the support you need.

Re: Announcing Xamarin 3

#80

I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…

Thanks for the feedback; it's challenging to come up with the right model for evaluations, but we're taking this input seriously.

We do offer extended trials (up to 90 days); you just have to email us.

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