I have been working with Xamarin stuff for a couple years now, released about 7 apps with them and honestly cannot imagine another approach. I mainly work with smaller startups in specific line of business scenarios and it has become a necessity to not only have viable mobile offerings, but they have to have parity across platforms and support both phone and tablets. When I go into a sales meeting and pitch the idea…
Thanks for the endorsement! We built Xamarin.Forms because we have lots of enterprise customers building apps with a dozen or more screens doing simple things like tabular data display and data entry, but who have a native UI requirement in their app. Xamarin.Forms should make these types of apps much easier to write quickly.
Announcing Xamarin 3
61–70 of 107 posts
Re: Announcing Xamarin 3
#62Even though Xamarin.Forms might be a lowest-common-denominator type of thing, being able to build basically "universal" apps looks awesome.
The indie license really isn't very expensive, but I wish the starter version allowed bigger apps (but maybe stripped out publishing to app stores or something), so you could really thoroughly check it out without spending $300.
Re: Announcing Xamarin 3
#63Re: Announcing Xamarin 3
#64Re: Announcing Xamarin 3
#65I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…
I also don't understand why Visual Studio support isn't included in the Indie price or the free trial since I suspect the vast majority of developers who want to code mobile apps in C# use Visual Studio. So for $300 I get a sub-par product and for free I don't know anything about it.
If you aren't a mobile developer today then there's really no reason to consider Xamarin. They aren't marketing to developers who currently aren't doing mobile development but are interested in it. They should be trying to woo developers who are on that ground level so we'll buy in once we're committed.
Re: Announcing Xamarin 3
#66I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…
Re: Announcing Xamarin 3
#67I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…
Re: Announcing Xamarin 3
#68I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…
I don't mind the timebomb in the binaries, but seriously, if you want me to take your product seriously, better let me evaluate your product with real-world apps.
Re: Announcing Xamarin 3
#69Awesome work! I wonder how responsive the UIs created are? The workflow looks a lot like Windows Forms (dropping elements in the editor and resize to match), and there it wasn't exactly easy to produce interfaces that could scale or even adapt. So, in short: is this more Forms or WPF? (I've looked at the subpage for Forms now, and the widgets presented there tend to lean heavily towards WPF.. so yay!)
This is very important on Android since there is really no single form factor/screen resolution to target. You really need to build UIs that work on various kinds of resolutions.
Re: Announcing Xamarin 3
#70I tinkered around with Xamarin, and a very basic app (using some 3rd party libraries) or even using the tutorial/sample apps was immediately outside of their free tier. Now I would like to understand the logic behind the 30 day free trial. If you are preventing app distribution (binaries are only valid for 24hrs when compiled in the trial version) why restrict it to 30 days? Why not allow people to tinker around as m…
Imagine an enterprise of 20 devs hacking away at various Xamarin projects with one dedicated "deploy" person. They'd get away with not paying licenses for 19 of those devs.