Earlier quoted context omitted.
How? Reaching contracts with all major copyright owners in order to stream your out-of-garage hobby? Buying music (I assume that is what you meant), will not let streamers use it, thus there is no meaningful solution as of yet.
Just because contracts are difficult to get doesn't mean you have free rein to do whatever you want. There are plenty of meaningful solutions to this "problem". Don't play music at all. Play music you are allowed to play (be it paid or just music that allows streamers to use it). It may not be what people want to hear, but obviously the music is of value to shanelja's audience as they requesting songs.
YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
231–240 of 245 posts
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#232Justin Kan = 2 acquisitions in 2014. Not a bad result. Has anyone else done that?
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#233Earlier quoted context omitted.
As time goes on the non-gamer generations die off. The gamers grow richer and their willingness to pay increase. The new generations will probably also game.
You're forgetting that people grow out of gaming. Once you have a job and a family, gaming just isn't as fun anymore.
Much as I don't play football anymore but still watch it, I also follow some games :) and so do many friends in their late 30s / 40s with families (mostly the same ones as others in the thread, like Magic: The Gathering, League of Legends, Hearthstone, etc.).
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#234It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
YouTube is a Juggernaut. But Twitch is not, and most of its audience is very young and focused on technology, manly video games. They will move fast . Create the next Twitch now. Wait for YouTube to force content restrictions on the old Twitch. Profit.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#235Semi-related question... Do you know who came up with an idea of allowing companies to own other companies (and when)?
In most free countries, things are allowed by default. If you want to restrict something, then the onus is on you to pass a law.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#236Earlier quoted context omitted.
That headline still seems overstated given that other stories are contradicting it. I suppose I should mention that I have zero information about this, other than what's appeared on HN.
Fair enough - I've just seen the contradicting stories as well. Would this fall under sensationalist or link-bait then?
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#237Earlier quoted context omitted.
I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…
I'm really not sure why some of the other comments here are focusing on the playing of music on the stream. Obviously they've never watched someone gaming on twitch. Nobody watches twitch for the music someone is playing. People watch it to see other people play and talk about games. Music may be in the background but is often obscured by dialog and game sounds. It's not even close to the quality a youtube video for…
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#238Earlier quoted context omitted.
You'd want to do something like HLS which can use standard HTTP but not directly to someone's home. You'd need some sort of CDN or cloud intermediary to handle the load. Or some sort of peer-to-peer Popcorn time style (Bittorrent Live?[1]) that can distribute the load across all viewers. Hmm... "Twitch-Time" may be an interesting way to resurrect that service. [1] http://www.theverge.com/2014/2/15/5414430/bittorrent-…
Wasn't multicast designed for something like this?
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#239Earlier quoted context omitted.
Twitch currently accounts for ~1.5% of all U.S. bandwidth.
Very impressive number. Source?
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#240Earlier quoted context omitted.
The Twitch chat is half the value of the stream-watching experience for me. The "character" of the Twitch chat is valuable. The manically insane hivemind, with all the juvenilia and "shittiness" that is inherent to it, is a roiling primordial stew of genuinely worthwhile culture. It's the birthplace of memes in both the vulgar sense and the higher sense of that word, and, to me, feels like 4chan in its early days. Th…
>Channels which set their chats to subscriber-only mode are shooting themselves in the foot. I think both chat modes (sub and free for all) have their place and time. I enjoy chats that are put into sub-mode, just to read a sensible conversation and have the streamer answer interesting questions, that she otherwise wouldn't have picked up on. On the other hand, some stream chats live off of the chaos that is twitch c…