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YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

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191–200 of 245 posts

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#191
post #180

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

Why do you have to use copyrighted background music for streaming of a game?

Because 90% of all music enjoyed by most people is under copyright and searching for music not under copyright that you can listen to and genuinely enjoy is not anybody's idea of a good time.

Nobody wants to worry about this stuff.

As long as the purpose of the stream is not just streaming music i don't see the problem however I'm certain the MPAA and RIAA would not agree.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#192
post #22
post #13

Earlier quoted context omitted.

One will argue that 'e-sports' already peaked in 2002.

Sure, but that may have been just a local peak. "e-sports 2.0" will hit really big, at the scale of social networks. We just need a killer game for the post-pc era.

> We just need a killer game for the post-pc era

Famous last words.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#193
post #88

Earlier quoted context omitted.

On a back of the napkin calculation, how much outgoing throughput would one need to be able to stream to ten clients directly on say 720p (~30 frames per second)? I was wondering if it would be possible to create a set up where people can stream from home without any third party in between. Is that even possible for larger audiences?

You'd want to do something like HLS which can use standard HTTP but not directly to someone's home. You'd need some sort of CDN or cloud intermediary to handle the load. Or some sort of peer-to-peer Popcorn time style (Bittorrent Live?[1]) that can distribute the load across all viewers. Hmm... "Twitch-Time" may be an interesting way to resurrect that service. [1] http://www.theverge.com/2014/2/15/5414430/bittorrent-…

Wasn't multicast designed for something like this?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#194

It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#195

Earlier quoted context omitted.

Twitch community is also pretty toxic. Most of the time the biggest streamers put their chats in sub mode (paying supporters) to avoid it.

The Twitch chat is half the value of the stream-watching experience for me. The "character" of the Twitch chat is valuable. The manically insane hivemind, with all the juvenilia and "shittiness" that is inherent to it, is a roiling primordial stew of genuinely worthwhile culture. It's the birthplace of memes in both the vulgar sense and the higher sense of that word, and, to me, feels like 4chan in its early days. Th…

It's called twitter.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#198
post #158
post #71

Earlier quoted context omitted.

Maybe it's just me, but I associate YouTube video with buffering, overcompression, and popups.

You can disable annotations (popups) on your Account Playback settings page[1]. Typically I have little problem with buffering or low quality unless I'm sharing the connection, but you can adjust the default quality settings on that page too. [1]: https://www.youtube.com/account_playback

That's only if you have an account. Some of us just like to watch an occasional video or two.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#199
post #180

Earlier quoted context omitted.

Why do you have to use copyrighted background music for streaming of a game?

Because part of listening to music is that I listen to music which I like, which means Rise Against, the Red Hot Chili Peppers, et al.

To be honest, you're living on borrowed time. The only reason twitch would allow this is because it has flown under the radar so far. It's not a reasonable expectation that you can forever have a service that will let you stream copyrighted material to people.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#200

It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

I'm really not sure why some of the other comments here are focusing on the playing of music on the stream. Obviously they've never watched someone gaming on twitch. Nobody watches twitch for the music someone is playing. People watch it to see other people play and talk about games. Music may be in the background but is often obscured by dialog and game sounds. It's not even close to the quality a youtube video for music supplies.
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