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YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

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Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#221
post #88
post #31

Earlier quoted context omitted.

Well, looks like it's time to start another competitor :)

On a back of the napkin calculation, how much outgoing throughput would one need to be able to stream to ten clients directly on say 720p (~30 frames per second)? I was wondering if it would be possible to create a set up where people can stream from home without any third party in between. Is that even possible for larger audiences?

This is the kind of thing that MBONE (Multicast Backbone) [1] was created to handle. Unfortunately, due to security concerns over multicast IP and no dedicated support for multiple parties, it died shortly after being birthed.

[1] http://en.wikipedia.org/wiki/Mbone

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#222

It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .

They could keep twitch independently running.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#223
post #194

Earlier quoted context omitted.

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

How? Reaching contracts with all major copyright owners in order to stream your out-of-garage hobby? Buying music (I assume that is what you meant), will not let streamers use it, thus there is no meaningful solution as of yet.

That does not give you license to steal other people's content and profit from it.

If you want music but you don't want to purchase rights, there is plenty of creative commons licensed music available.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#224
post #194

Earlier quoted context omitted.

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

Why don't you propose a solution?

Why is it that pointing out a problem requires one to provide a solution to that problem or the point is somehow invalid?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#226

Earlier quoted context omitted.

Because part of listening to music is that I listen to music which I like, which means Rise Against, the Red Hot Chili Peppers, et al.

To be honest, you're living on borrowed time. The only reason twitch would allow this is because it has flown under the radar so far. It's not a reasonable expectation that you can forever have a service that will let you stream copyrighted material to people.

If they are good or not, the laws exist. Once Twich is under Google's umbrella, they will be pressure by the content owners to enforce those copyrights. Maybe that's not happening today because Twich's community is smallish (compared to Youtube) but once they are "integrated" into the copyright notification/enforcement framework, end of story.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#227
post #200

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

I'm really not sure why some of the other comments here are focusing on the playing of music on the stream. Obviously they've never watched someone gaming on twitch. Nobody watches twitch for the music someone is playing. People watch it to see other people play and talk about games. Music may be in the background but is often obscured by dialog and game sounds. It's not even close to the quality a youtube video for…

Music is a good differentiation between streams. When I used to watch a lot of LoL streams that was one of my deciding factors on who to watch. Why watch someone playing all top 40 stuff when there's someone else playing music I enjoy?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#228
post #72

Earlier quoted context omitted.

Big tournaments often refuse HD connections and revert to 720p or 480p ... it's not our Internet connection.

720p is HD though.

Even if it's technically 'hd' 720p is still an ugly rescaling experience.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#229
post #180

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

Why do you have to use copyrighted background music for streaming of a game?

Bear in mind, copyrighted music doesn't just mean "Stuff from the top 40s". Music that's in the soundtrack of a game is under copyright.

So the answer to the question "Why do you have to use copyrighted background music for streaming of a game" is "Because playing a game with the volume at zero kind of sucks".

edit: And obviously that's not the entirety of the concern; there are definitely some streamers who play essentially radio music (or anime music or whatever) over the soundtrack on broadcast. I agree that stuff like that doesn't necessarily need to happen. But using a broad brush to say "No broadcasting copyright music on twitchtube" is both not a good idea, and exactly what people are worried will happen.

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