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YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

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201–210 of 245 posts

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#201
post #40
post #13

Earlier quoted context omitted.

One will argue that 'e-sports' already peaked in 2002.

As time goes on the non-gamer generations die off. The gamers grow richer and their willingness to pay increase. The new generations will probably also game.

You're forgetting that people grow out of gaming. Once you have a job and a family, gaming just isn't as fun anymore.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#203
post #200

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

I'm really not sure why some of the other comments here are focusing on the playing of music on the stream. Obviously they've never watched someone gaming on twitch. Nobody watches twitch for the music someone is playing. People watch it to see other people play and talk about games. Music may be in the background but is often obscured by dialog and game sounds. It's not even close to the quality a youtube video for…

Music isn't obviously not the focus of any Twitch stream, but nevertheless, people are breaking copyright laws by playing copyrighted music on their streams. And if Twitch becomes a part of YouTube, they might have to crack down on copyrighted music on streams, due to pressure from the copyright holders.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#204

It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .

YouTube is a Juggernaut. But Twitch is not, and most of its audience is very young and focused on technology, manly video games. They will move fast. Create the next Twitch now. Wait for YouTube to force content restrictions on the old Twitch. Profit.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#205
post #194

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

How? Reaching contracts with all major copyright owners in order to stream your out-of-garage hobby?

Buying music (I assume that is what you meant), will not let streamers use it, thus there is no meaningful solution as of yet.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#206

Earlier quoted context omitted.

Ha. Your naiveté is cute. This deal is all about buying out the competition. It's not about streaming. Youtube could have streaming if they wanted to, without the 1B.

If people aren't able to continue streaming their favourite game on Twitch after the acquisition, they will go somewhere else and Youtube will have gained nothing from the deal. It makes absolutely zero sense to buy out a competitor just to drive all their users to a different competitor.

Microsoft did this all the time to protect it's Office, and it worked. I do not think this is meaningless, not very efficient, but gigants can sacrifice efficiency if it helps save their primary revenue.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#207
post #194

Earlier quoted context omitted.

I agree. I play an MMORPG called Runescape which has millions of players, I've been playing it since I was 12 and now I'm 21. I stream on Twitch once every few days and frequently have 1,000+ people watching me, subscribing, following and most importably putting eyeballs on Twitch's adverts (which is one of the largest concurrent none-featured community.) If this happens I lose my anonymity (because Google+) which pr…

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

Why don't you propose a solution?

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#208
post #72
post #65

Earlier quoted context omitted.

Their infrastructure is good enough, they're able to stream to 180k+ viewers in HD without problems.

Big tournaments often refuse HD connections and revert to 720p or 480p ... it's not our Internet connection.

720p is HD though.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#209
post #194

Earlier quoted context omitted.

If you are going to use the music to entertain your customers, pay for it like you're supposed to.

How? Reaching contracts with all major copyright owners in order to stream your out-of-garage hobby? Buying music (I assume that is what you meant), will not let streamers use it, thus there is no meaningful solution as of yet.

Just because contracts are difficult to get doesn't mean you have free rein to do whatever you want. There are plenty of meaningful solutions to this "problem". Don't play music at all. Play music you are allowed to play (be it paid or just music that allows streamers to use it). It may not be what people want to hear, but obviously the music is of value to shanelja's audience as they requesting songs.

Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?

#210

Earlier quoted context omitted.

Twitch community is also pretty toxic. Most of the time the biggest streamers put their chats in sub mode (paying supporters) to avoid it.

The Twitch chat is half the value of the stream-watching experience for me. The "character" of the Twitch chat is valuable. The manically insane hivemind, with all the juvenilia and "shittiness" that is inherent to it, is a roiling primordial stew of genuinely worthwhile culture. It's the birthplace of memes in both the vulgar sense and the higher sense of that word, and, to me, feels like 4chan in its early days. Th…

>Channels which set their chats to subscriber-only mode are shooting themselves in the foot.

I think both chat modes (sub and free for all) have their place and time. I enjoy chats that are put into sub-mode, just to read a sensible conversation and have the streamer answer interesting questions, that she otherwise wouldn't have picked up on. On the other hand, some stream chats live off of the chaos that is twitch chat.

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