Earlier quoted context omitted.
Well, looks like it's time to start another competitor :)
On a back of the napkin calculation, how much outgoing throughput would one need to be able to stream to ten clients directly on say 720p (~30 frames per second)? I was wondering if it would be possible to create a set up where people can stream from home without any third party in between. Is that even possible for larger audiences?
YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
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Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#122Earlier quoted context omitted.
Twitch community is also pretty toxic. Most of the time the biggest streamers put their chats in sub mode (paying supporters) to avoid it.
Seems a bit like Something Awful . They have a one time fee before you can post anything.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#123It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
I think it's important to take notice that Twitch's recent problems (the buffering problem, chat problems, the delay in general) are problems with their ability to cater to the big tournaments which causes me to really not be all that surprised if this turns out to be true. The ways they've handled the tournaments have really disillusioned many streamers. I don't know if there's any better way for them to have dealt…
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#124Compared to recent other aquisitions, 1 billion somehow seems like a bargain. Twitch has clear potential to play an important role in the future in TV and entertainment. Compare that to i.e. Snapchat...
How much of a bargain does the original Google acquisition of YouTube, for $1.65 billion, seem today? Less than one tenth of what Facebook are paying for WhatsApp!
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#125Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#126Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#127Earlier quoted context omitted.
On a back of the napkin calculation, how much outgoing throughput would one need to be able to stream to ten clients directly on say 720p (~30 frames per second)? I was wondering if it would be possible to create a set up where people can stream from home without any third party in between. Is that even possible for larger audiences?
Twitch currently accounts for ~1.5% of all U.S. bandwidth.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#128I can a fairly substantial move away from it if Youtube begin applying the policy that removes all audio, if even a snippet of something copyrighted is detected.tracks for
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#129That’s sad. Less competition, worse both for those watching and making content. Makers of (gaming-related) content for YouTube – worried about the future of YouTube – have often already been relying on Twitch to provide them some stability, to stand on more than one leg. This competition also insured that YouTube couldn’t do literally anything. Makers of content had a place to go if things didn’t work out. This is a…
I don't see how this means less competition. Who else is even directly in the game streaming business?