That’s sad. Less competition, worse both for those watching and making content. Makers of (gaming-related) content for YouTube – worried about the future of YouTube – have often already been relying on Twitch to provide them some stability, to stand on more than one leg. This competition also insured that YouTube couldn’t do literally anything. Makers of content had a place to go if things didn’t work out. This is a…
Don't forget Kamcord, the other player in this space (and another YC company). Twitch isn't everything.
YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
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Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#42> Reps for YouTube and Twitch declined to comment. Yeah. I call this just a rumor.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#43Compared to recent other aquisitions, 1 billion somehow seems like a bargain. Twitch has clear potential to play an important role in the future in TV and entertainment. Compare that to i.e. Snapchat...
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#44This is disappointing. YouTube's 'community' is extremely toxic, I can imagine if Twitch is rolled into it, it'll die a long, slow death.
Twitch community is also pretty toxic. Most of the time the biggest streamers put their chats in sub mode (paying supporters) to avoid it.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#45It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
While I do see this being an excellent acquisition for YouTube if true, I do agree. I don't see how YouTube could reconcile it's copyright stance with how Twitch fundamentally works.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#46If they do acquire Twitch I hope that they still let it run separately and just improve the back end (as while it has improved it still lags for a lot of people around the world). I worry if they tried to roll it into youtube that it would turn people away. Their numbers are pretty dependent on a small number of League/ Dota/ Hearthstone and a few other games casters and steamers.
I agree, Twitch livestreams is unwatchable for me most of the times I have tried to use it. Youtube on the other hand, while available, have worked quite good.
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#47Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#48It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#49It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
Re: YouTube to Acquire Videogame-Streaming Service Twitch for $1 Billion?
#50It's worth noting that Twitch partially became popular because it wasn't YouTube , and gamers could stream without content restrictions (e.g. copyright and region) Miraculously, this could end up making YouTube comments even worse .
The ways they've handled the tournaments have really disillusioned many streamers. I don't know if there's any better way for them to have dealt with the scaling problems they faced as I can only imagine the work that must go into supporting a live stream, with real time chat, that has 100k+ viewers (and for some of the bigger tournaments that's a small number). Something like a 30s+ delay in the stream makes it very difficult to have real interactions between the streamer and the viewers which is particularly bad for smaller streams. For the big guys it doesn't matter as much since their interaction is less back-and-forth and more broadcaster in style and there's absolutely no interaction with the tournaments.
The point is that if this is true it really doesn't surprise me at all. And whether or not it is I think there's definitely an opening for some serious competition to Twitch by making a service that is essentially an exact copy but from a business focus standpoint caters more towards the small-to-medium sized streamer and their audience.