Realistic terrain in 130 lines of JavaScript
41–50 of 57 posts
Re: Realistic terrain in 130 lines of JavaScript
#42Re: Realistic terrain in 130 lines of JavaScript
#43Re: Realistic terrain in 130 lines of JavaScript
#44Reminds me of the results easy to achieve with Bryce3D back in the mid 90's. They had a pretty great terrain engine. I don't think they're making Bryce any more. It would be great if they could release some of that code.
Re: Realistic terrain in 130 lines of JavaScript
#45Re: Realistic terrain in 130 lines of JavaScript
#46http://www.playfuljs.com/demos/terrain/
Refreshing the page will generate a new terrain
Re: Realistic terrain in 130 lines of JavaScript
#47Re: Realistic terrain in 130 lines of JavaScript
#48Just a small note, not to sound snooty, just to educate people on what realistic terrain looks like... This is what midpoint displacement looks like as a heightmap: http://imgur.com/ksETpO0,7gykFEV#0 This is what realistic terrain looks like (this is based on real-world heightmap data): http://imgur.com/ksETpO0,7gykFEV#1 That said, midpoint displacement, perlin/simplex noise, etc are good for modeling terrain at a le…
This: http://i.imgur.com/DFXMmY8.jpg doesn't generally happen in nature.
Re: Realistic terrain in 130 lines of JavaScript
#49Reminds me of the results easy to achieve with Bryce3D back in the mid 90's. They had a pretty great terrain engine. I don't think they're making Bryce any more. It would be great if they could release some of that code.
I remember that one, apparently it is still being sold, but development seems to have stalled: http://www.daz3d.com/bryce-7-pro/