Realistic terrain in 130 lines of JavaScript
21–30 of 57 posts
Re: Realistic terrain in 130 lines of JavaScript
#22Re: Realistic terrain in 130 lines of JavaScript
#23Re: Realistic terrain in 130 lines of JavaScript
#24Re: Realistic terrain in 130 lines of JavaScript
#25Don't miss the demo: http://www.playfuljs.com/demos/terrain/
Is there any way to control the demo? It doesnt seem to respond to mouse or keyboard input.
Re: Realistic terrain in 130 lines of JavaScript
#26Re: Realistic terrain in 130 lines of JavaScript
#27Just a small note, not to sound snooty, just to educate people on what realistic terrain looks like... This is what midpoint displacement looks like as a heightmap: http://imgur.com/ksETpO0,7gykFEV#0 This is what realistic terrain looks like (this is based on real-world heightmap data): http://imgur.com/ksETpO0,7gykFEV#1 That said, midpoint displacement, perlin/simplex noise, etc are good for modeling terrain at a le…
Re: Realistic terrain in 130 lines of JavaScript
#28Just a small note, not to sound snooty, just to educate people on what realistic terrain looks like... This is what midpoint displacement looks like as a heightmap: http://imgur.com/ksETpO0,7gykFEV#0 This is what realistic terrain looks like (this is based on real-world heightmap data): http://imgur.com/ksETpO0,7gykFEV#1 That said, midpoint displacement, perlin/simplex noise, etc are good for modeling terrain at a le…
Is this the same algorithm for the cloud filter from Adobe Photoshop?
Re: Realistic terrain in 130 lines of JavaScript
#29Re: Realistic terrain in 130 lines of JavaScript
#30Just a small note, not to sound snooty, just to educate people on what realistic terrain looks like... This is what midpoint displacement looks like as a heightmap: http://imgur.com/ksETpO0,7gykFEV#0 This is what realistic terrain looks like (this is based on real-world heightmap data): http://imgur.com/ksETpO0,7gykFEV#1 That said, midpoint displacement, perlin/simplex noise, etc are good for modeling terrain at a le…