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Dringend – iOS and Mac development on your iPad

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Re: Dringend – iOS and Mac development on your iPad

#12
post #8

I've never been interested in Apple stuff, but if you already have a keyboard, why not go keyboard-only, in a way similar to Vim. That should certainly be way more efficient. And thinking about it, do people realize how much effort is being replicated with these "app stores". There are already plenty of free(as in freedom) editors and IDE's out there, that would need no adaptations(in the case of Vim) whatsoever to r…

Vim on the Apple app store:

https://itunes.apple.com/us/app/vim/id492668168?mt=8

Re: Dringend – iOS and Mac development on your iPad

#16
It's a clever system: the app is really a text editor which sends the code you write to your Mac. Your Mac builds the app and sends the binary back to your iPad.

Pros:

* Code when you're on the move because... laptops haven't been invented yet?

Cons:

* You need an internet connection all the time. * No support for any version control system??? "Import your project from Dropbox and Dringend will handle syncing any changes you make in the app back to Dropbox." Dropbox for version control??? Are you joking? * No support for unit tests, asset catalog, breakpoints, interface builder...

I really don't get the point of this app, it's a cool hack but it's not an IDE. Developing for iOS involves a complex and large set of essential tools, no decent IDE for iOS can omit a single one of these tools.

Re: Dringend – iOS and Mac development on your iPad

#17
post #11

Not trying to be rude because this obviously took a ton of effort, but why on earth would I ever want to build iOS/Mac apps on an iPad? My fingers hurt just thinking about it.

Why not? With a good UI especially the initial UI building and layout design would be fun to do on a touch device. Also writing a small pieces of behavioral code and connecting existing behavioral code would be totally doable with a good UI. Think, for example, how game dev teams work: hardcore coders implement complex behaviors and game design coders mainly connect them to the game objects and adjust parameters.

Granted, this app probably isn't yet there, but in a few years, thinks will be different.

Re: Dringend – iOS and Mac development on your iPad

#19
post #11

Not trying to be rude because this obviously took a ton of effort, but why on earth would I ever want to build iOS/Mac apps on an iPad? My fingers hurt just thinking about it.

Just to present a contrary viewpoint, I've wanted something like this for a long time. So, kudos to the team behind it.

Why would I want it? I take my iPad everywhere, that's why. My iPad is my go-to device.

I'm not at all certain it will work for me, or the workflow will be to my linking, but I'm glad someone did it. And they'll get my ten bucks.

Curious to see how they handle provisioning & loading builds onto the same device. Hopefully it's really seamless.

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