I miss the good old days of: http://en.wikipedia.org/wiki/GemStone_IV The best MUD I've ever played!
Stanford University acquires source code for Multi-User Dungeon
21–26 of 26 posts
Re: Stanford University acquires source code for Multi-User Dungeon
#22Trying to automate my mud play from aliases to scripting with triggers was how I got started programming. My regex is still better than most ;)
Re: Stanford University acquires source code for Multi-User Dungeon
#23Trying to automate my mud play from aliases to scripting with triggers was how I got started programming. My regex is still better than most ;)
Re: Stanford University acquires source code for Multi-User Dungeon
#24Re: Stanford University acquires source code for Multi-User Dungeon
#25Though a cool artifact, it seems like the essence of something like this comes from interaction with the others using the service. There's a really interesting podcast segment[1] about the Preserving Digital Worlds[2] project which tries to answer some of the questions about how to best document / preserve something who's value comes from the experiences users share with each other [1] https://soundcloud.com/roman-ma…
Re: Stanford University acquires source code for Multi-User Dungeon
#26I miss the good old days of: http://en.wikipedia.org/wiki/GemStone_IV The best MUD I've ever played!
If you played that in the late 1990s and early 2000s, you may have seen artwork of mine in there in low-level areas. =)