Earlier quoted context omitted.
You already can, just be warned that if you use something different than Java you won't be able to export to the web. From my understanding (please correct me if I'm wrong) LibGDX converts only Java code to JavaScript and HTML5.
Yes, I believe it uses GWT which doesn't use bytecode but rather Java the language.
LibGDX 1.0 released
31–35 of 35 posts
Re: LibGDX 1.0 released
#32Earlier quoted context omitted.
You can use any of the JVM languages with libgdx, such as Clojure, Scala, Kotlin even JRuby [1] [1] https://github.com/mickey/libgdx-jruby-exemple
I've often considered C++ as a mandatory requirement for game development. Java is fine though, but I just don't use it, and if I have to choose between java and C++, I go for C++...
Re: LibGDX 1.0 released
#33Earlier quoted context omitted.
I've often considered C++ as a mandatory requirement for game development. Java is fine though, but I just don't use it, and if I have to choose between java and C++, I go for C++...
I've often considered Assembler as a mandatory requirement for game development. C++ is fine though, but I just don't use it, and if I have to choose between C++ and Assembler, I go for Assembler... What a difference two decades makes eh?
Re: LibGDX 1.0 released
#34Earlier quoted context omitted.
I've often considered Assembler as a mandatory requirement for game development. C++ is fine though, but I just don't use it, and if I have to choose between C++ and Assembler, I go for Assembler... What a difference two decades makes eh?
It really depends on what you're doing. Triple-A games and most graphically advanced 3D games pretty much require you to use C++.
Re: LibGDX 1.0 released
#35Great fucking work, guys! Congratulations.