looks like a really big effort to make developing on android a better experience, by clumping libs together, rather than just a game engine. I was not able to find out if the scene2d thing has a partitioning algorithm of some sort. Maybe It's irrelevant for an android device ? Seems like good stuff though. Sadly I don't really "like" java...
You can use any of the JVM languages with libgdx, such as Clojure, Scala, Kotlin even JRuby [1] [1] https://github.com/mickey/libgdx-jruby-exemple
LibGDX 1.0 released
21–30 of 35 posts
Re: LibGDX 1.0 released
#22LibGDX is a lot of fun to work with, and a great way to target both Android and iOS with the same code base. What you might not have thought of, is that you don't have to limit yourself to games. I created a successful productivity app entirely in LibGDX (shameless plug, https://play.google.com/store/apps/details?id=com.absoluteat... ). Features common in games and LibGDX, such as the very good performance and the ri…
Re: LibGDX 1.0 released
#23Earlier quoted context omitted.
You can use any of the JVM languages with libgdx, such as Clojure, Scala, Kotlin even JRuby [1] [1] https://github.com/mickey/libgdx-jruby-exemple
I've often considered C++ as a mandatory requirement for game development. Java is fine though, but I just don't use it, and if I have to choose between java and C++, I go for C++...
What a difference two decades makes eh?
Re: LibGDX 1.0 released
#24LibGDX is a lot of fun to work with, and a great way to target both Android and iOS with the same code base. What you might not have thought of, is that you don't have to limit yourself to games. I created a successful productivity app entirely in LibGDX (shameless plug, https://play.google.com/store/apps/details?id=com.absoluteat... ). Features common in games and LibGDX, such as the very good performance and the ri…
I found the most powerful feature is that you can create an app without a need to deploy it to a real device over and over again. It saves a lot of time even creating a multi touch game like Sum and Blossom https://play.google.com/store/apps/details?id=com.carrotfiel...
It's time for cross platform uis again, native is getting old.
Re: LibGDX 1.0 released
#25http://code.google.com/p/spaceship-warrior/source/browse/src...
Re: LibGDX 1.0 released
#26Earlier quoted context omitted.
You can use any of the JVM languages with libgdx, such as Clojure, Scala, Kotlin even JRuby [1] [1] https://github.com/mickey/libgdx-jruby-exemple
I've often considered C++ as a mandatory requirement for game development. Java is fine though, but I just don't use it, and if I have to choose between java and C++, I go for C++...
Re: LibGDX 1.0 released
#27LibGDX is a lot of fun to work with, and a great way to target both Android and iOS with the same code base. What you might not have thought of, is that you don't have to limit yourself to games. I created a successful productivity app entirely in LibGDX (shameless plug, https://play.google.com/store/apps/details?id=com.absoluteat... ). Features common in games and LibGDX, such as the very good performance and the ri…
I found the most powerful feature is that you can create an app without a need to deploy it to a real device over and over again. It saves a lot of time even creating a multi touch game like Sum and Blossom https://play.google.com/store/apps/details?id=com.carrotfiel...
I estimate I spent 99% of the development time on the desktop target with a redeployment cycle of just a few seconds, and only test on the device occasionally.
Re: LibGDX 1.0 released
#28I would love to use this with clojure!
Re: LibGDX 1.0 released
#29I would love to use this with clojure!
You already can, just be warned that if you use something different than Java you won't be able to export to the web. From my understanding (please correct me if I'm wrong) LibGDX converts only Java code to JavaScript and HTML5.
Re: LibGDX 1.0 released
#30Earlier quoted context omitted.
You can use any of the JVM languages with libgdx, such as Clojure, Scala, Kotlin even JRuby [1] [1] https://github.com/mickey/libgdx-jruby-exemple
I've often considered C++ as a mandatory requirement for game development. Java is fine though, but I just don't use it, and if I have to choose between java and C++, I go for C++...