Earlier quoted context omitted.
What other ideas did you have in mind? The "do challenges to improve" concept is pretty widely applicable. So far social anxiety is our focus as the whole team that made metamorfus suffers from it. We do have visions of making sister sites based on the metamorfus codebase for professional development, the honey badger movement, no more mr. nice guy movement, etc. That would be a long ways off (if ever), as metamorfus…
Lift[1] has some interesting ideas for using social interactions to achieve non-social goals. Their blog is worth a read. https://lift.do/
HabitRpg: A habit building app that treats your life like a game
31–40 of 52 posts
Re: HabitRpg: A habit building app that treats your life like a game
#32The Android version is going to need a lot of polish. The menu is jittery and the wrong icons are used. Also the whole app lacks touch feed back so there is no way of telling if you are pressing a button or not until afterwards. Finally, a few idioms like long pressing to edit items and such remain unimplemented which atl east made me confused.
Re: HabitRpg: A habit building app that treats your life like a game
#33I would go for this if the Dailies and Todos tied into my ticket systems and email somehow -- maybe make it a social button "Send task to HabitRPG"? Email could be sending it to an email (username@habitrpg.com?) like a lot of ticketing systems support. And is there an app?
There is an API, and I did see integrations with other to-do systems start to pop up.
http://habitrpg.wikia.co/wiki/App_and_Extension_Integrations
I was quite excited to see a discussion about tying in with Trello.
Code is on guthub.
Re: HabitRpg: A habit building app that treats your life like a game
#34I find the UX not quite there. For example, it doesn't let me stay logged in (no remember me). So, every time I want to check off something I have to bring up the login modal and login (which for some reason doesn't always work with lastpass). Why not include a remember me? Also, there is no way (I know of) to go back in time and check a box. I just started using it, and I forget at night to check that I did get my c…
Re: HabitRpg: A habit building app that treats your life like a game
#35The Android version is going to need a lot of polish. The menu is jittery and the wrong icons are used. Also the whole app lacks touch feed back so there is no way of telling if you are pressing a button or not until afterwards. Finally, a few idioms like long pressing to edit items and such remain unimplemented which atl east made me confused.
Re: HabitRpg: A habit building app that treats your life like a game
#36By far my fav gasified task list is Carrot to do. Love the story, slick interface. Uber geeky yet awesome. https://itunes.apple.com/us/app/carrot-to-do/id591840203?mt=...
Re: HabitRpg: A habit building app that treats your life like a game
#37Ads are super annoying. Probably the wrong way to monetize something like this. Maybe even make a micro payment as part of the system. Lose X - lose real money. Want to cheat to get your prize? Pay real money.
You could setup Trello to do something like this. Maybe tap into the API to create a report or something. More flexibility, less cuteness.
Re: HabitRpg: A habit building app that treats your life like a game
#38Tried it for 2 days and the first problem I had was that using this at work kind of makes you feel stupid and since that is the main feature of the app I dropped it for which is my top contender for the moment Trello. (tried 2Do, Any.do, Asana, RTM, Wunderlist, Todoist, Toodledo, Todoist, Astrid and some others)
I am still not sure if Trello is what I am looking for but it's working OK so far with some added integration with Pipethru(they work good with Jira) and Zapier(Trello integration), tried IFTTT but they don't seen to like trello.
Re: HabitRpg: A habit building app that treats your life like a game
#39Looks interesting. I accidentally closed the tutorial. Is there any way to start it again?
Settings->Site->Show Tour
Re: HabitRpg: A habit building app that treats your life like a game
#40I'd personally keep the look and UI but get rid of the RPG elements and re-balance the game by using pure reward, punishment, and retention (punishment for not coming back daily).