Earlier quoted context omitted.
[deleted]
That's not a bug, it's a feature! ;) Check out https://app.io/safari if you want to have appception
App.io Ads – Your game becomes the mobile ad, with try-before-install
31–40 of 40 posts
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#32Earlier quoted context omitted.
Our economics work out pretty well ;) Good point on having more info. What we've found is that developers will want to get into the nitty gritty details, whereas ads people will want easy to digest info about how it will benefit them. If you're keen to find out more, we have some pretty good documentation: http://docs.app.io/
Sorry, I'm a developer and tapped that API link and the first docs page said not one word that stood out about the main questions I wanted answered: what exactly are you doing and what is the latency.
The API documentation is pretty dense! Sorry about that. To see the latency, check out: http://app.io/showcase. That's our technology in action.
We are running iOS in the cloud and streaming back graphics to the client. To get started, users upload a compiled simulator build of their app (http://docs.app.io/uploading/). It takes a few minutes. We automatically generate everything else from there.
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#33Congratulations guys, good to see it out there, and I'm glad to see you're better at building a business then Chris is at Foosball ;)
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#34Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#35Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#36Either way it's done, it's a very impressive way to show off your apps and works suprisingly well.
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#37Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#38Do you have any plans to proxy the sound as well? (because i couldn't hear anything on the Klingelring demo)
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#39I'm curious how you get around normally being able to only run one instance of the iOS simulator at a time? Having a load of OS X machines for each individual stream or even virtualised hosts cannot be the case surely? Either way it's done, it's a very impressive way to show off your apps and works suprisingly well.
Re: App.io Ads – Your game becomes the mobile ad, with try-before-install
#40This is really cool. Do you guys support apps that use multitouch?