Also knowing other people had "beaten" 2048 initially helped to made it more addictive.
Threes: The Rip-offs and Making Our Original Game
11–20 of 218 posts
Re: Threes: The Rip-offs and Making Our Original Game
#12Re: Threes: The Rip-offs and Making Our Original Game
#13> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
That was my initial reaction to that statement as well, but upon reading on I realized that's not the point they're trying to make. They're not saying "respect our efforts," they're saying "we spent a year on designing this to be challenging and replayable," and they go on to provide evidence for their claims of superiority.
Re: Threes: The Rip-offs and Making Our Original Game
#14Earlier quoted context omitted.
Though they explain why Threes is better in the next line. 2048 is "broken" and easy to beat whereas Threes is a deeper, more challenging game. I think they were trying to get across that they know that Threes is a better game because they spent over a year working out the design and ensuring that they didn't make a "broken" game like 2048.
But this exposes an underlying assumption in their thinking, which is that a deeper game is automatically a better game. I would argue that this assumption is mistaken, especially on mobile, where people tend to gravitate towards games they can play in short bursts during downtime. In that context "deeper" just means "harder to pick up and get into." That's an arguable point, of course, but I just mean that it's not…
Re: Threes: The Rip-offs and Making Our Original Game
#15As someone who pooped out a low quality clone of Threes for the purpose of teaching myself d3 ( http://www.kongregate.com/games/honkskillet/menage-a-threes ), I can say that there is a mile of difference between the polish of Threes vs 2048.
Also, I agree with the 3's creator when he says that 2048 is essentially broken. I had played 3s before playing 2048. I got 1024 on my first play through, and the middle part of the game was so tedious I resorted to the alternating up, left strategy just so I could advance the game. It's a little weird that a clone of a clone got so much attention.
Re: Threes: The Rip-offs and Making Our Original Game
#16> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
> Nobody cares how hard you had to work to get from idea to product. That was my initial reaction to that statement as well, but upon reading on I realized that's not the point they're trying to make. They're not saying "respect our efforts," they're saying "we spent a year on designing this to be challenging and replayable," and they go on to provide evidence for their claims of superiority.
Re: Threes: The Rip-offs and Making Our Original Game
#17> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
> Nobody cares how hard you had to work to get from idea to product. That was my initial reaction to that statement as well, but upon reading on I realized that's not the point they're trying to make. They're not saying "respect our efforts," they're saying "we spent a year on designing this to be challenging and replayable," and they go on to provide evidence for their claims of superiority.
Re: Threes: The Rip-offs and Making Our Original Game
#18Re: Threes: The Rip-offs and Making Our Original Game
#19> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
> Nobody cares how hard you had to work to get from idea to product. That was my initial reaction to that statement as well, but upon reading on I realized that's not the point they're trying to make. They're not saying "respect our efforts," they're saying "we spent a year on designing this to be challenging and replayable," and they go on to provide evidence for their claims of superiority.
Re: Threes: The Rip-offs and Making Our Original Game
#20They even have a SWAT team that will go out and build prototypes in days and launch them on the App store as quickly as possible to get some users. They've even launched games with the exact same name as the popular game in hopes of tricking people into using their version of the game.
The entire thing is despicable to me, but I guess that's just the nature of the gaming industry these days. Most companies are ripping off each other, so true innovation is hard to come by, and isn't really appreciated anymore.
The funny thing is that he also admitted that they have run out of successful games to rip off, so they might actually have to build their own games.