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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#811
post #473

Earlier quoted context omitted.

Doesn't that potentially raise the salaries of all non-American engineers who might get jobs?

Yes, at the expense of American engineering salaries. Not a bad thing for innovation/technology as a whole but does lower American salaries.

As a H1B holder - I was hired because there was no-one competent enough to hire in the US and my salary seems to be significantly higher than the average engineers salary in the same area I work at. So its kind of a silly point imho.

You would not have this immigration issue (issue as in companies trying to get larger quotas and less restrictive conditions) if you would have enough competent engineers in the US. The problem is that companies HAVE to look outside of the country to find capable work-force. It's also worth nothing that one of the prerequisites of getting an approval of a H1B visa is the fact that you can prove that the position you are trying to fill cannot be (at least easily) be filled with finding someone locally. You also need to show (and guarantee) that the person whom you are hiring on the visa, will get paid higher than average salary for the same position in that field. So essentially there are mechanisms in place to avoid companies bringing in pointless cheap labor - how those rules are enforced is up to the government tbh.

It is also worth nothing that the "crusade" against current H1B laws also include some other, very important points, like getting rid of the silly H4 visa that H1B holders spouses are forced on.

All in all I suggest digging a little more into the issue instead of commenting from a very shallow point of view.

Re: Facebook acquires Oculus VR

#812
post #441

Earlier quoted context omitted.

Here's the thing, if FB really wanted to do the 'courtside seats' thing, they should have licensed being able to stream the feeds through the FB web site - In terms of revenue stream, they'd make a boatload more $$ off of charging for that than they will by attaching it to a $1500 piece of headgear that you're not going get away with slipping on in your office to sneak a quick game.

The point is that to stream video from an NBA game you need to license it (you can't even carry pro photo gear into a professional sports venue without the appropriate credentials, let alone hook it up to the internet and stream video out of it). So this is totally pie-in-the-sky above and beyond the technical side of it which is perfectly feasible with off-the-shelf stuff today (Occulus would simply be a nicer HMD t…

The NBA has heard of Facebook. The NBA probably had not heard of Occulus. They certainly have now. These are the kind of things that once the technology has matured a bit the Facebook association will really help out with.

The idea that brands like NBA/MLB/NFL won't want to get in on selling people VIP VR Experiences is crazy. VR is going to be absolutely huge, it's the next truly disruptive technology.

Re: Facebook acquires Oculus VR

#813
post #91
post #46

What's with the negativity? What exactly do you think will happen that's so bad?

Virtually anyone else with the pockets to buy them would have been better. Microsoft for example have to be kicking themselves right now. After last weeks PS4 VR headset announcement I honestly expect them to buy Oculus immediately. I'm shocked they didn't or got out bid. I wonder if Carmack was in on the talks... he couldn't have possible left ID to cash in like this... he's got to be pissed off.

Microsoft would of broken up the company and integrated it into their own products. Facebook allows Occulus to stay Occulus which is probably a huge motivator for the people there.

Re: Facebook acquires Oculus VR

#814

Earlier quoted context omitted.

Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.

Look at the market. Don't you see it's counter-move to Google Glass?

No. Even if they both have monitors that move with your head, they are very, very different products. One's a head-attached smartwatch. Another's a presence creator.

Re: Facebook acquires Oculus VR

#815
I guess I'm in the minority, but I think Facebook is a fascinating parent for Oculus.

Oculus has a technology head start, but that only gives them maybe a couple years on the cheap duplicators. In order to gain a strategic foothold their real competition is in their "app store"/content portal aspirations. They're in a race to see whose virtual space you start in when you put on your VR headset.

But in that realm they are competing with Sony, Microsoft, and Valve, all of whom have large user bases already using their portals. On that battle Oculus is at a severe disadvantage. By joining Facebook they have a network of users they can plug into, and a much bigger one than their competitors at that.

Second, Oculus is run by hardware and software engineers. They have an extraordinary team in that regard, which has allowed them to hire and expand in those areas very fast and still keep the talent bar high.

In order to build a compelling portal in a totally unmapped design language, they need world class UX and social designers. Because they are so engineering heavy, I don't think they would have an easy time identifying and integrating those people as an independent company, even with Andreesen/Horowitz pulling strings for them.

Facebook already has some great, productive, battle hardened UX teams, and I suspect they have many of the best social designers in the world. By selling to Facebook, Oculus is taking that huge question mark off the table.

In exchange they've taken on the question mark of possibly fading into obscurity in an indifferent parent organization. That's a roll of the dice. But the worst care scenario for them is they quit and start over with a LOT of cash, a rockstar reputation, and a knowledge of exactly what their acquired ghost company is organzationally incapable of doing.

And lastly, I don't think Palmer cares if HE wins. He wants to pull as much resources into the VR project as he can. Full stop. He'd happily sacrifice his company to do that. If Valve wins and he quits Facebook having failed to make it work there, he'll boot into Steam VR with a huge smile on his face knowing that he won.

Re: Facebook acquires Oculus VR

#816

Earlier quoted context omitted.

I don't understand your point. Were you railing on Google when they bought Nest?

I said: "well, stick in a fork in Nest then." Does that count? https://news.ycombinator.com/item?id=7053838

Yes! As long as you're consistent.

Re: Facebook acquires Oculus VR

#817

Earlier quoted context omitted.

Also : Imagine - me and my doctor can talk face to face while both wearing goggles. Sounds great! I'd rather use Skype thanks.

Skype haha contention land "It definitely looks like your pixel has been infected with another pixel! I'll prescribe you some cream" (perhaps that's just the Android experience with Skype) Everyone at Microsoft would enjoy snooping on horrible illnesses.

:) I was ignoring the privacy aspect, it was more the goggles-to-goggles, someone hasn't thought that through.

Re: Facebook acquires Oculus VR

#818
post #244

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

I'm really in a clinch now. Because I boycott Sony over the geohot incident[0]. [0] https://en.wikipedia.org/wiki/Sony_Computer_Entertainment_Am...

I also boycott Sony.

Guess I'm not going to be getting any first-gen VR headset, unfortunately.

Re: Facebook acquires Oculus VR

#819
post #389

What next? "Ebay acquires Skype"?

Actually, this is the glimmer of hope. eBay bought Skype in 2007 for $2.5 billion hoping for "synergy". It left a lot of people scratching their heads. When they sold Skype to MSFT for $8.5 billion 5 years later then it didn't seem like such a bad idea. It didn't ruin Skype. Hopefully Facebook will hold on to their new plaything for a while, then sell it off.

Question is: will we like the next buyer more? Does it even matter?

Re: Facebook acquires Oculus VR

#820
post #709

Earlier quoted context omitted.

How would you do face-to-face if both of you have giant goggles strapped to your faces?

That's made me laugh, thanks! "You look really good today!" "Thanks! Nice goggles!" At least if Google bought them, they would have had Google Goggles. The mind boggles at the goggles, it gives me the giggles.

You still wouldn't be able to hug your counterpart.
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