Earlier quoted context omitted.
> When it doesn't make you nauseous? When it's so close to face-to-face contact that you can replace 10 or 20 percent of your business travel? That's what I am saying, we are FAR from being there. If we even get there.
We are far? Really? 15 years ago, how far were we from having a 6 inch super computer in my pocket that can communicate immediately with anyone in the world? A choice of a million apps? Music on demand? Movies? All in a touch screen device? And Palm/BB/MS are bit players? If we get there? not if... when. Maybe not next year, but you have to be BLIND if you can't see how far CELL PHONES have come in 5, 10, 15, 20 year…
> What about when the device is $20 instead of $400? When it doesn't make you nauseous? When it's so close to face-to-face contact that you can replace 10 or 20 percent of your business travel?
We are FAR from having a very cheap VR solution. The VR gear is likely to be 300 or 400+ USD for a while and that will prevent mainstream adoption because it's a peripheral.
We are far from having solved all the problems related to discomfort, nausea, eye strain and stuff that goes with VR systems. Have you had a rift on your heard for 5 hours in a row ? If you had, you'd know what I am talking about.
So close to simulating real human contact? We are not even there YET in terms of 3D technology, we are far from photo realistic human representations on screen, let alone VR.
So yes, we are far from these objectives.
EDIT: and your comment regarding mobile phones to drive VR is senseless. mobile phones are too limited to drive any kind of complex 3d environment, they are limited by battery size, by watts and how temperature they can cope with, and by the size of their processors. The past few years should clearly indicate the pace in mobile phone processing power is slowing down rather than accelerating. You don't get 2x performance every 6 months anymore on a new mobile phone.