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Virtual Reality is going to change the world

notch.net

51–60 of 221 posts

Re: Virtual Reality is going to change the world

#51

From Notch: > Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away? Do people really see this as the mainstream use of VR? Do people really se…

I can see myself, a few years in the future, using a VR headset daily. Watching movies, reading articles in a different format (just lying there rather than having to hold a book, Kindle or phone/tablet), watching something like TV with augmented social info, playing games, etc.

Years beyond that, if the resolution is there, I think virtual displays will replace the way many of us currently do work.

Re: Virtual Reality is going to change the world

#52
post #4

For a guy who is otherwise rather easy going, Notch can be incredibly pragmatic and strident. Here, he has cut to heart of the issue. > And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. > Don’t get me wrong, VR is not bad for social. He is right - "social", especially in the way Facebook is doing it at the moment, is terrible for VR. Terrible for any technolog…

New word learned -

Strident stri·dent strīdnt/Submit adjective 1. loud and harsh; grating. "his voice had become increasingly sharp, almost strident"

synonyms: harsh, raucous, rough, grating, rasping, jarring, loud, shrill, screeching, piercing, ear-piercing

Re: Virtual Reality is going to change the world

#53

From Notch: > Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away? Do people really see this as the mainstream use of VR? Do people really se…

I could also see it used as a "more compact" 2lbs laptop where you could have that portable 50" screen you always wanted, with cameras embedded in the headset so your not blinded. It would also allow you to not be hunched over in a portable situation, not require a desk per say and be outdoors without screen brightness issues, which are all issues with laptops.

Re: Virtual Reality is going to change the world

#55
post #20
post #4

For a guy who is otherwise rather easy going, Notch can be incredibly pragmatic and strident. Here, he has cut to heart of the issue. > And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition. > Don’t get me wrong, VR is not bad for social. He is right - "social", especially in the way Facebook is doing it at the moment, is terrible for VR. Terrible for any technolog…

My guess is that when Oculus Rift found out about Sony coming to market, they knew they needed someone with deep pockets to speed up their implementation. They were probably in talks with a number of other companies, but Facebook jumped the gun and made an offer they couldn't refuse, in order to prevent their "competitor" from getting it. I wonder if FB is going to use OR to rebirth Facebook games, or maybe make thei…

I'd be surprised if the Sony news had anything to do with this. These sorts of acquisitions don't happen overnight, they've likely been talking for months, doing due diligence and other research into the deal.

Re: Virtual Reality is going to change the world

#56

Earlier quoted context omitted.

I don't even think they're hating on "social VR" as a concept, so much as they are on the specific involvement of Facebook. Facebook has accumulated enough ill will over the years -- with its cavalier attitude towards users' privacy, with the multiple times it's screwed over developers who bet the farm on their platform, and so forth -- that people just automatically assume now that if you lie down with Facebook you…

I can't speak for everyone else, but I'm going to hate on both. Coming soon to an immersive 3D VR headset near you: a lame Facebook-branded knockoff of Second Life . Filed under: #metaverse

What I instantly thought of shared experiences with the game recording features of the PS4, or even ghosting along other players in real time. Its the type of tech that could take the competitive gaming community to whole new levels of enjoyment and participation.

But yes second life applications... I don't see it at all.

Re: Virtual Reality is going to change the world

#57

I can see the avalanche of negativity coming, and I understand why. However, I don't think we should automatically assume it's a negative thing like Notch did. Facebook can try to ensure that the games are geared towards social interactivity that benefits their platform, but in the end, the developers truly pick the direction. Anyone can buy a dev kit and see what they can build with it. Maybe Facebook wants Oculus R…

"Think about when Microsoft got into gaming and created Xbox. Now imagine if they didn't." All of Halo series would be on PC.

It'd probably still be an RTS and likely never become popular. There might never have been a second Halo.

Re: Virtual Reality is going to change the world

#58
post #20

Earlier quoted context omitted.

My guess is that when Oculus Rift found out about Sony coming to market, they knew they needed someone with deep pockets to speed up their implementation. They were probably in talks with a number of other companies, but Facebook jumped the gun and made an offer they couldn't refuse, in order to prevent their "competitor" from getting it. I wonder if FB is going to use OR to rebirth Facebook games, or maybe make thei…

I'd be surprised if the Sony news had anything to do with this. These sorts of acquisitions don't happen overnight, they've likely been talking for months, doing due diligence and other research into the deal.

Techcrunch says the deal was made in 5 days. Discussion here: https://news.ycombinator.com/item?id=7469885

Re: Virtual Reality is going to change the world

#59

Earlier quoted context omitted.

Who ever said those people aren't going to get the product? Why do you think the product will get swallowed up? > "Oculus will continue operating independently within Facebook" --Mark Zuckerberg

Yes, just as every CEO of every big company that has just acquired a smaller company has ever said, back unto the dawning of the world. Nothing is ever going to change, until suddenly it all does.

See, for example: http://www.gyford.com/phil/writing/2013/02/27/our-incredible...

Re: Virtual Reality is going to change the world

#60
post #34

Earlier quoted context omitted.

> And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition He really puts his finger on one of the reasons why this deal feels so weird here, I think. Nobody who contributed to the Oculus Kickstarter did so because they were hoping Oculus would get flipped to a mega-corp. They didn't do so because they wanted the Oculus team to have a big, splashy VC-style exit. They…

> They did so because they wanted the Oculus product . Let's not forget that a huge part of the pitch was to be part of a developer community that sets out into an as of yet unknown realm. I don't think people are worried about what Facebook might do to Oculus, the product. They have a hard time seeing Facebook the social engine and Oculus, the developer community coexisting peacefully. In a way, they're already maki…

That is a very strong point I had not considered. Facebook does not have a smooth relationship with developers. Oculus requires involvement from the developers in order to further develop their product. I reason the Facebook culture of move fast-break things (but don't document it too well) might hurt Oculus.

Plus, I saw Oculus as a technology to build upon. I was already planning to use it with robotics. Now, its merely a pawn in Facebook's game.

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