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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#301

Earlier quoted context omitted.

Same. My initial reaction is to hate this. After thinking it over briefly I still hate it. I think I'm going to look to Carmack as my proxy. If he jumps ship, the whole thing is surely tainted.

I expect Carmack got some pretty shiny golden handcuffs in the deal, I wouldn't expect him to jump ship anytime soon.

Seems like a good opportunity to revive Armadillo, no? I mean … he has not been with Oculus for too long, officially at least, despite giving them the praise that earned them $2bn.

All in all, a fair deal for Oculus, I think. Now the question is, will Facebook be able to get a ROI? To me, this looks like a lucky day for Sony, but maybe that's my geek-glasses fooling me.

Re: Facebook acquires Oculus VR

#304
post #119

This is probably the most forward-thinking move that Facebook can make. I've personally been kicking around ideas about what society will look like in a post-VR revolution world, and it seems that Zuck et. al. have come to the same conclusion that I have, namely, it will change what it means to interact socially with others. Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual…

> Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual space where you can catch up with them. And you offer one of them a hug and then pause and realize, "Oh yeah. I'm just sitting at home by myself again. Just like high school." > Imagine sitting in the front row of the next presidential debate, where you can see the sweat forming on the candidate's brow under the lights. You…

> And now I have no hope for American democracy. It is dead.

I know HN has a natural tendency towards wailing and gnashing of teeth, but I don't understand this reaction at all. Why would watching a debate from a virtual auditorium be any worse for democracy than watching it on TV?

Sometimes it feels like comment threads on here are secret competitions to see who can have the most extreme negative reaction.

Re: Facebook acquires Oculus VR

#307

Earlier quoted context omitted.

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

>"Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects." Honest question, do you have anything to base this idea that of "many many more times the resources" on? Have any companies been acquired by FB and immediately gone about pushing the envelope in ways that don't strictly line up the existing business…

> Have any companies been acquired by FB and immediately gone about pushing the envelope in ways that don't strictly line up the existing business of FB?

I'm not sure how many examples are out there, but I continually have to remind myself that Facebook owns Instagram. The product hasn't really suffered, at least for no reasons I would directly associate with them being bought out by FB.

I say this as someone who is also really disappointed that Oculus is now owned by FB. But I'll give it a chance. If they still produce something awesome that isn't tainted by FB crap, I'll use it.

Re: Facebook acquires Oculus VR

#308
It's fine if Facebook wants to compete with the PlayStation and XBox, but this does force me to temper my excitement for for the Oculus platform until I see the final devkit terms and costs. Maybe things will be open, or maybe FB wants to roll their own Steam network. The latter certainly wouldn't surprise me.

Re: Facebook acquires Oculus VR

#309
post #224

Earlier quoted context omitted.

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

It's not ridiculous - at all. Facebook is the kind of company that wants to control their market and their platform. The Oculus Rift was an exciting piece of tech that was untied to any platform, giving an open opportunity for software developers to explore VRUI. Now, it gives Facebook the opportunity to explore VRUI. Of course, I'm afraid they're going to tie the hardware to their awful, invasive Web platform. I'd b…

Well, not sure if bottom of the ethical barrel, necessarily.

It's just that their (creativity, intelligence, innovation, drivers of progress) / (cash they own) ratio is mindblowingly low. And this is due to both the denominator and the numerator sides.

Facebook is the new Microsoft, basically. Low on creativity and innovation, high on cash, riding to success a huge wave of demand that would have carried anybody else who just happened to be there at the right time.

Re: Facebook acquires Oculus VR

#310
I think Notch of Minecraft fame just cemented the folly of this in a Tweet a second ago:

> "We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out."

The guy literally just visited Carmack (whom he admits is his idol) and the Oculus team less than a couple weeks ago, and kept mentioning how excited he was to start working on new VR games. I think this says a mouthful.

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