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Facebook acquires Oculus VR

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191–200 of 871 posts

Re: Facebook acquires Oculus VR

#192
Honest, naive question -- what makes human data worth so much? Is it speculation that it will be worth more in future that drives the feverish collection of it, or are there already concrete uses/buyers? It feels bigger and more urgent than to simply help brands sell their merchandise more effectively

Re: Facebook acquires Oculus VR

#193
post #80

> Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. I think this is a good thing.

Maybe. I doubt facebook will be satisfied if they sell their Oculi (What's the plural?) like lg sells their monitors. I'm sure they sell it like samsung sells their phones: Full of stuff i do not want, deeply integrated into a ecosystem that i do distrust.

Re: Facebook acquires Oculus VR

#194
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

This is the first indication, to me at least, that Facebook is going to be pursuing the "Bell Labs" style strategy that Google has been. For example, self-driving cars and robots are great new technologies and industries but have less than obvious connections to Googles core business. Facebook now would seem to be doing the same.

I don't think they're "great new technologies" so much as "pie in the sky" goal-spread diversification that shareholders like to see. There is a cultural aspect of the stock market where a range of goals is seen as more stable than, you know, getting real good at search and ads.

I suspect this in Facebook-OVR. FB might ruin it, a la Yahoo-Flickr, or leave them alone, but Facebook isn't really making headlines these days, and OVR is, so now every OVR story will now have to mention Facebook. It may not turn out this way, but there's no reason why the pairing has to be tightly coupled.

Re: Facebook acquires Oculus VR

#195
post #93

Wow, that was unexpected. Interesting, but unexpected. But not sure if I won't cancel my devkit. What I find interesting in Oculus' blog post ( http://www.oculusvr.com/blog/oculus-joins-facebook/ ) is that they write about an open connected world, but Facebook is everything but that.

That's because you're viewing "open" and "connected" through technological terms, as in how other technology can connect with Facebook and how open the Facebook platform is. If you view the words instead in terms of people -- opening people's lives to friends and connecting people around the world at a level that was almost impossible before the rise of social networks -- then it makes complete sense.

Re: Facebook acquires Oculus VR

#196
I really want to see a comment from Oculus stating that this acquisition came with legal guarantees that the platform will remain open. If Oculus ends up only working with a Facebook login, we all lose. :(

Re: Facebook acquires Oculus VR

#197
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

I'll hazard a guess, though Zuckerburg more or less lays it out. They'll create the Metaverse (as described in Snow Crash ), but they'll own it. You will meet virtually with friends on the Facebook platform, and they will own it all the way through to the consumer hardware.

Just like Caprica.

Re: Facebook acquires Oculus VR

#199
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

To make matters worse, people who get this news while wearing an Oculus Rift headset can't even do a proper facepalm.

Re: Facebook acquires Oculus VR

#200

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

Not like there were many positive comments about Nest and Google, IIRC.
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