Earlier quoted context omitted.
The cat is out of the bag. Anyway I doubt that this was unforeseen by the Epic team. Somebody was bound to make honest mistake with permissions sooner or later. You just cannot expect a few thousand licensees to not screw up all of the time. And once is all that is needed. Their are lawyered up enough to prevent anyone from profiting from their IP on the major distribution channels.
Absolutely, but that doesn't make this OK. It looks intentional, the way its been committed under a single commit etc, Epic would have prevented public forking.
The source code for Unreal Engine 4 on GitHub
11–19 of 19 posts
Re: The source code for Unreal Engine 4 on GitHub
#12[deleted]
Re: The source code for Unreal Engine 4 on GitHub
#13[deleted]
Don't thank the poster for this, Hacker News is not an illegal software distribution channel.
Re: The source code for Unreal Engine 4 on GitHub
#14What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?
Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
Re: The source code for Unreal Engine 4 on GitHub
#15Earlier quoted context omitted.
Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.
Re: The source code for Unreal Engine 4 on GitHub
#16Earlier quoted context omitted.
20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.
"You can cancel your subscription at any time and keep using the engine, though without monthly updates." from: https://www.unrealengine.com/register
Re: The source code for Unreal Engine 4 on GitHub
#17Earlier quoted context omitted.
"You can cancel your subscription at any time and keep using the engine, though without monthly updates." from: https://www.unrealengine.com/register
Even if you cancel your subscription you are obligated by the original agreement to give Epic a royalty that is %5 of gross revenue.
Re: The source code for Unreal Engine 4 on GitHub
#18What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?
Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
Re: The source code for Unreal Engine 4 on GitHub
#19Earlier quoted context omitted.
Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?
Is it possible to disguise that the game was built with Unreal Engine 4 or is that something that would always be obvious?
And even if it is possible (which I doubt) any team that is so skilled will just fork the 20 USD