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The source code for Unreal Engine 4 on GitHub

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11–19 of 19 posts

Re: The source code for Unreal Engine 4 on GitHub

#11

Earlier quoted context omitted.

The cat is out of the bag. Anyway I doubt that this was unforeseen by the Epic team. Somebody was bound to make honest mistake with permissions sooner or later. You just cannot expect a few thousand licensees to not screw up all of the time. And once is all that is needed. Their are lawyered up enough to prevent anyone from profiting from their IP on the major distribution channels.

Absolutely, but that doesn't make this OK. It looks intentional, the way its been committed under a single commit etc, Epic would have prevented public forking.

It is intentional. The github user has no other activity, and it's an involving conscious process to set the Unreal Engine repository to public.

Re: The source code for Unreal Engine 4 on GitHub

#13
post #12
post #9

[deleted]

Don't thank the poster for this, Hacker News is not an illegal software distribution channel.

While the opening of the repo is obviously infringing on Epic copyright, legality of reporting about it and even downloading - their status is very dependent on the country you are in. Also this is not software but a source code.

Re: The source code for Unreal Engine 4 on GitHub

#14
post #2

What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?

Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?

20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.

Re: The source code for Unreal Engine 4 on GitHub

#15

Earlier quoted context omitted.

Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?

20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.

"You can cancel your subscription at any time and keep using the engine, though without monthly updates."

from: https://www.unrealengine.com/register

Re: The source code for Unreal Engine 4 on GitHub

#16
post #15

Earlier quoted context omitted.

20 bucks a month over the duration of a development cycle could be pretty significant. This will basically allow people to develop their game to the point where success or failure could be predicted, and Epic will miss out on the development cycle revenues from the failures.

"You can cancel your subscription at any time and keep using the engine, though without monthly updates." from: https://www.unrealengine.com/register

Even if you cancel your subscription you are obligated by the original agreement to give Epic a royalty that is %5 of gross revenue.

Re: The source code for Unreal Engine 4 on GitHub

#17
post #15

Earlier quoted context omitted.

"You can cancel your subscription at any time and keep using the engine, though without monthly updates." from: https://www.unrealengine.com/register

Even if you cancel your subscription you are obligated by the original agreement to give Epic a royalty that is %5 of gross revenue.

[deleted]

Re: The source code for Unreal Engine 4 on GitHub

#18
post #2

What prevents someone from creating a game with this and skipping the $20 per month a 5% of gross revenue?

Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?

Is it possible to disguise that the game was built with Unreal Engine 4 or is that something that would always be obvious?

Re: The source code for Unreal Engine 4 on GitHub

#19
post #18

Earlier quoted context omitted.

Nothing ... go ahead. If you fail - Epic is not going to miss your token payment. But if you manage to succeed their lawyers will bleed you dry for much more than the 5% of the revenue. Are you going to take your chances?

Is it possible to disguise that the game was built with Unreal Engine 4 or is that something that would always be obvious?

Never touched UE, but a few things - engines do have their distinct feel just from gameplay/graphics/shaders etc.

And even if it is possible (which I doubt) any team that is so skilled will just fork the 20 USD

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