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Moto 360

moto360.motorola.com

241–250 of 424 posts

Re: Moto 360

#242
Someone should teach Motorola that "I would like to receive product information from Motorola and confirm that I'm 16 years of age or older." is NOT what "opt in" means...

Re: Moto 360

#243
post #204

Earlier quoted context omitted.

Did you watch the video? Looks like they have real prototypes. https://www.youtube.com/watch?v=0xQ3y902DEQ&noredirect=1#t=6...

"Screen Images Simulated" fine print @ 0:25 (under the scrubber) I've never seen Android that smooth and I'm an Android UI expert. That's all After Effects.

I totally missed that. Thanks.

Re: Moto 360

#244

I'm extremely curious to learn about how they build the display. I have been to lots of component trade shows but have never Seen anyone able to produce non rectangular screens or flexible screens that could be bent like they would need to here, does anyone know more? Meta: Why after so many comments am I the first to ask this?!?

Cutting an AMOLED screen in a circle isn't exactly rocket engineering. Driving it will be a bit of a challenge, but not something that a team of electrical engineers can't overcome. The biggest problem is that it's going to be expensive, which is convenient because a smartwatch is a luxury item and people will be willing to pay if it's even halfway decent.

The biggest problem is that they haven't demonstrated it will be even halfway decent yet, and none of the existing comparables give any confidence to that.

Re: Moto 360

#245
post #93

Earlier quoted context omitted.

Why do you rest your wrists on your MacBook Pro while you type?

Who doesn't rest their wrists on the palm rest of the laptop when they type?

The specific model is relevant here as Apple laptops have a much deeper palm rest area than tiger machines.

Re: Moto 360

#246

I'm very impressed. When I saw the Google video, I thought the round watch was a photoshopped concept we may see in the future, but it's actually shipping in a few months. Also, is this the first mass-market device with a round screen? I'd be interested to see how the layouts work from a developer perspective. Whether relative or fixed, desktop, mobile or web, we're all so used to rectangular, grid based layouts.

Personally I think it would be awesome to have a radial based layout system. But recognize that probably won't happen. Probably do a square layout with a circular clipping mask. Still rect(3, -45, 3, -45, 3, 130, 3, 130) assuming a [radius,angle] co-ordinate system would be fun to play with.

You could certainly implement that on top of the cartesian system.

Re: Moto 360

#247
I hate it. It is selfish, but I hate it.

Problem is, I love real watches. More specificaly, I love mechanical watches. You know, those little miracles with cogs and spring in it. And jewel bearings. And balance wheel. See-through back, where you can watch movement running.

And I love technology at the same time. I think that this is the future of technology, everybody will now jump onto bandwagon of smartwatches. But I don't want to replace my beatiful mechanical watches with something like this. I hate that I love watches, because otherwise I would be thrilled to put something like this on my wrist. But I'm not.

Re: Moto 360

#249

Earlier quoted context omitted.

> Also, is this the first mass-market device with a round screen? Motorola has made a phone with a round screen before http://www.gsmarena.com/motorola_aura-2562.php

I mostly remember the v70 http://www.mobilegazette.com/motorola-v70.htm (2002) and was waiting for Motorola to pitch in the watch game.

I used to have a v70. It was one of my favourite phones I've owned.

Re: Moto 360

#250
post #69

Earlier quoted context omitted.

It's still "simulated" which means Photoshopped / After Effects. I"m actually pretty nervous because there's no "simulated" disclaimer, yet these mock-ups are terribly rough: - fake / inconsistent lighting accents & bevel - screens in the photos are pixelated (looks like a screen-res quality source was rotated), yet the 3D model's screen is totally smooth suggesting 400 dpi or better - clip rotation angles are off -…

In other words, you can tell by some of the pixels?

and by ...
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