I didn't actually like the explanations throughout the first few levels: sometimes it would be nice to figure things out on your own; feels like you rob the player of the reward for completing the level when you explain it to them before letting them figure it out? Especially since they can restart pretty quickly: case in point, let them fall into the red and die early on rather than explain it?
Show HN: I've been making one HTML5 game per week. Here's my 10th game
61–70 of 151 posts
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#62Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#63Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
Thanks, I love feedback! You make some interesting points. About input lag, I'm a bit surprised. On my computer the input is super responsive. Maybe it depends on the OS/browser? I'll have to look into this. Gravity could definitely be better. I'll look at Cave Story then. I have only 5 short levels, so adding checkpoint will make the game too easy I think.
That being said, solid game.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#64Earlier quoted context omitted.
> "collect all coins to finish the level." put that in place of: > "coins are good, take them."
Both are direct instructions to take the coins.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#65I love the way the tutorial is part of the background, seamless! A colleague of mine made a similar type of game a while ago, this reminded me of that. http://www.tyasdev.com/MrBandana/
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#66I'm a hobby/hopefully someday profitable game developer who recently jumped on the "develop a short game in X days" bandwagon. My most recently made game was developed in 2 days [ https://play.google.com/store/apps/details?id=com.ektomarch.... ], and damn did it feel good to get something done that fast! My current plan is to make a bite-sized game comparable to this at least once a month (it'd be a little stressful…
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#67Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#68Hope I don't sound overly critical, as its a cool game and I appreciate you posting it.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#69Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#70You hit detection is off. It you make a game with pure rectangles the detection should be completely precise.