It takes longer to load than Skyrim.
Show HN: I've been making one HTML5 game per week. Here's my 10th game
41–50 of 151 posts
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#42Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#43Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
About input lag, I'm a bit surprised. On my computer the input is super responsive. Maybe it depends on the OS/browser? I'll have to look into this.
Gravity could definitely be better. I'll look at Cave Story then.
I have only 5 short levels, so adding checkpoint will make the game too easy I think.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#44Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
Coins? Levels? I can't jump out of the first hole.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#45Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
The first time you see coins, the caption reads "coins are good, take them." Then at the end of the first level, it says "collect all coins to finish the level." I'm not sure how he could be more clear than that, and even if someone misses the captions, it's immediately clear after one failure.
I agree with your other recommendations.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#46Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
> In general the controls are too sluggish... other stuff He made this in a week. It's a demo of what you can do in a week. You're reviewing it like it was a serious game. > giving critique has sometimes been discouraged on HN Bad critiques are. Yours is not a bad critique, I just think you're critiquing the wrong thing.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#47Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
Thanks, I love feedback! You make some interesting points. About input lag, I'm a bit surprised. On my computer the input is super responsive. Maybe it depends on the OS/browser? I'll have to look into this. Gravity could definitely be better. I'll look at Cave Story then. I have only 5 short levels, so adding checkpoint will make the game too easy I think.
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#48Curious why you chose HTML5?
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#49Not sure if you're looking for critique, and giving critique has sometimes been discouraged on HN, but: It's pretty good for a week of work. Though there's a difference between being challenging and being annoying. Many of the level design elements could be classified as a "dick move." An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and rea…
> An example would be not making it clear the goal is to collect all the coins until after the player has bypassed some of them and reached the end. The first time you see coins, the caption reads "coins are good, take them." Then at the end of the first level, it says "collect all coins to finish the level." I'm not sure how he could be more clear than that, and even if someone misses the captions, it's immediately…
put that in place of:
> "coins are good, take them."
Re: Show HN: I've been making one HTML5 game per week. Here's my 10th game
#50http://i.imgur.com/xKTvH81.png
:) great game. i enjoyed it! very similar to super meat boy