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2048 – multiplayer

emils.github.io

81–90 of 121 posts

Re: 2048 – multiplayer

#81
post #31

Dude, we need to work. Please stop making variations of a highly addictive game. You’ve already destroyed our lives. Show some mercy.

"I am sorry '2048' users, 22 hours from now, I will take '2048' down. I cannot take this anymore."

Fear not. I don't plan on pulling a flappy bird. Although I now kind-of understand what Dong Nguyen might have felt like, even if at a much smaller scale.

Re: 2048 – multiplayer

#82

Earlier quoted context omitted.

"I am sorry '2048' users, 22 hours from now, I will take '2048' down. I cannot take this anymore."

Fear not. I don't plan on pulling a flappy bird. Although I now kind-of understand what Dong Nguyen might have felt like, even if at a much smaller scale.

Your game is amazing! I really enjoy it. Ported it over to Firefox OS so that people in 16 countries can be introduced to it. https://marketplace.firefox.com/app/2048~/

Re: 2048 – multiplayer

#83
post #31

Dude, we need to work. Please stop making variations of a highly addictive game. You’ve already destroyed our lives. Show some mercy.

"I am sorry '2048' users, 22 hours from now, I will take '2048' down. I cannot take this anymore."

I did not sleep last night. I did not work the whole of yesterday (well, I resigned from my job yesterday). Please keep the game up till I start my new job.

Re: 2048 – multiplayer

#86
post #69

Earlier quoted context omitted.

"I am sorry '2048' users, 22 hours from now, I will take '2048' down. I cannot take this anymore."

The Flappy Bird Effect: When a simple game rises in popularity leading other hackers to build an AI and multiplayer versions of it leading to its own demise. We should expect Gabriele Cirulli to be in Rollingstone next. :p

Like Tetris, just add some demise?

Re: 2048 – multiplayer

#87
post #31

Dude, we need to work. Please stop making variations of a highly addictive game. You’ve already destroyed our lives. Show some mercy.

I wonder what is it about the game that makes it so addictive.

Well first of all it seems easy enough to do. The concept sure is easy. Then you find that it's actually quite interesting and new to you. Then, perhaps most importantly for the addictive effect, is that making the moves and going from dieing to restarting the game is so fluent/quick that it's just long enough for you to think "ah, I'll do one more, this wont won't take long". That plus the fact that it's really not that easy to win made it highly addictive for me.

Re: 2048 – multiplayer

#88
post #31

Dude, we need to work. Please stop making variations of a highly addictive game. You’ve already destroyed our lives. Show some mercy.

The other day I saw two identical items next to each other and thought "right-arrow".

Re: 2048 – multiplayer

#90
So when there was only 15 secs left, I got 4xxx points and my opponents only got xxx points. Then I was told I was lost (because I got no possible move I assume) and he was won, but that is really a bad game-winning condition because there was no way my opponent would got 4000 points in 15 secs.

So why not let the game clock finish before the game tells who is the winner?

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