Depixelizing Pixel Art
11–20 of 164 posts
Re: Depixelizing Pixel Art
#12to me, hq4x looks better every time.
Re: Depixelizing Pixel Art
#13Re: Depixelizing Pixel Art
#14Re: Depixelizing Pixel Art
#15Re: Depixelizing Pixel Art
#16Re: Depixelizing Pixel Art
#17backup on archive.org: https://web.archive.org/web/20120630044334/http://www.hiend3...
http://en.wikipedia.org/wiki/Hqx
Source: https://code.google.com/p/hqx/source/browse/trunk/src/hq4x.c
Re: Depixelizing Pixel Art
#18Re: Depixelizing Pixel Art
#19Is there a paper or code associated with this?
http://research.microsoft.com/en-us/um/people/kopf/pixelart/
https://news.ycombinator.com/item?id=2673271
and links to +1000 day old threads:
https://news.ycombinator.com/item?id=2601347
https://news.ycombinator.com/item?id=2578706
yet those space invaders still haunt me.
Re: Depixelizing Pixel Art
#20I wish they would use this in Windows 8. As far as I can tell, their scaling algorithm for 4k displays is: scale up 2x using nearest neighbor, then randomly drop pixels to get back to 125% or 150%. The result is horrifyingly bad. Not just kind of bad, but unusably bad. (Adding insult to injury, they ClearType the text before scaling.)