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Depixelizing Pixel Art

research.microsoft.com

11–20 of 164 posts

Re: Depixelizing Pixel Art

#14
I wish they would use this in Windows 8. As far as I can tell, their scaling algorithm for 4k displays is: scale up 2x using nearest neighbor, then randomly drop pixels to get back to 125% or 150%. The result is horrifyingly bad. Not just kind of bad, but unusably bad. (Adding insult to injury, they ClearType the text before scaling.)

Re: Depixelizing Pixel Art

#17
hq4x looks better (IMHO), sadly the website is offline (default blank wordpress site): http://hiend3d.com/hq4x.html

backup on archive.org: https://web.archive.org/web/20120630044334/http://www.hiend3...

http://en.wikipedia.org/wiki/Hqx

Source: https://code.google.com/p/hqx/source/browse/trunk/src/hq4x.c

Re: Depixelizing Pixel Art

#19
post #4

Is there a paper or code associated with this?

http://research.microsoft.com/en-us/um/people/kopf/pixelart/

Which also has the original HN discussions

https://news.ycombinator.com/item?id=2673271

and links to +1000 day old threads:

https://news.ycombinator.com/item?id=2601347

https://news.ycombinator.com/item?id=2578706

yet those space invaders still haunt me.

Re: Depixelizing Pixel Art

#20

I wish they would use this in Windows 8. As far as I can tell, their scaling algorithm for 4k displays is: scale up 2x using nearest neighbor, then randomly drop pixels to get back to 125% or 150%. The result is horrifyingly bad. Not just kind of bad, but unusably bad. (Adding insult to injury, they ClearType the text before scaling.)

I would guess it's for performance reasons.
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