if you think all apps should be allowed no matter what, then you are right to be bothered by their rejection of this app. if you think any store manager has some reason to filter apps, then you cant really complain.
We made something. We use it. We love it. Apple rejected it
91–100 of 319 posts
Re: We made something. We use it. We love it. Apple rejected it
#92Re: We made something. We use it. We love it. Apple rejected it
#93Earlier quoted context omitted.
And going "nuclear" on Android because they felt that their iOS was soooo original it should be protected by all patents, trademarks and laws in place. Apple is the Disney of IT, seriously.
Presumably they went nuclear on Android because they felt betrayed when a close partner of their came out with a clone of their product, something Apple had a history with that nearly killed it.
Re: We made something. We use it. We love it. Apple rejected it
#94Looks like you need to add a duck . Just keep adding features till they accept it. Example: simple form that lets you take a picture of yourself, type a note about your mood, and share it on Twitter or Facebook, as well as link to the graph. http://programmers.stackexchange.com/a/122148
I don't think that's the approach Apple is trying to foster. You will turn a simple app into a shitty app.
You know you're close to swapping when the duck is upside-down...
[1] http://i1.ytimg.com/vi/-lOiPGHXH3k/hqdefault.jpg (a little overlarge)
Re: We made something. We use it. We love it. Apple rejected it
#95Apple is curating a ten billion dollar marketplace [1]. Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected. I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck. [1] https://www.apple.com/pr/library/20…
A shelf space analogy doesn't make sense. With a real shelf, there is scarcity. Only so many shelves can fit in the store, and only so many products on a shelf. The marginal cost of a virtual good is zero. Apple's ability to support apps is effectively infinite. There are over 1M apps in the App Store. This is not about "shelf space".
[1] http://en.wikipedia.org/wiki/Overchoice [2] http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_ch...
Re: We made something. We use it. We love it. Apple rejected it
#96With all their patent trolling and absurd tyrannical control over the app store, I have no idea why so many tech-saavy people still love Apple.
Ditched iOS a good while ago.
Re: We made something. We use it. We love it. Apple rejected it
#97With all their patent trolling and absurd tyrannical control over the app store, I have no idea why so many tech-saavy people still love Apple.
Good hardware offerings (beyond the "my custom built hot-rod has a faster CPU"), and a full blown UNIX desktop OS with a nice interface and access to all kinds of proprietary software and consumer/professional peripherals.
Plus "absurd tyrannical control over the app store"? Apple made the whole platform, API and market out of thin air, it's not like people have some inherent god-given right to have their apps featured in it. And still -- there are now over 800,000 apps on it -- if anything it's as lax as it comes for a closed market. Try developing for game consoles some day.
As for "patent trolling", I haven't see anything beyond all other companies, from Google to Oracle and MS, do.
Re: We made something. We use it. We love it. Apple rejected it
#98Earlier quoted context omitted.
We love what Apple did for the industry, we love using their products, we have varying levels of problems with them as a company. Some are very high, some are low, but that's unrelated to what you're perceiving, which is a love of what they did for the industry and the products that we use.
Popularizing walled gardens? Yah I'm never going to forget that. ever.
Re: We made something. We use it. We love it. Apple rejected it
#99Earlier quoted context omitted.
I actually did this policy to get one of my apps in the store. As more people eventually use it (and presumably good reviews roll in), I anticipate that I will be able to remove the features which I didn't think were needed. On the other hand, I really don't like the idea of apple having editorial review over apps for being too simple. The only app which I feel might be too simple is an additional fart or flashlight…
>I anticipate that I will be able to remove the features which I didn't think were needed. This is a really bad idea. While you might think that its impossible, some of your users are going to absolutely love the useless functionality that you added to appease Apple. When you remove it, you are going to receive an influx of 1-star reviews.
Re: We made something. We use it. We love it. Apple rejected it
#100It's a common enough rejection; I've gotten it before and know other people who have too. You can respond to them and clarify why this set of functionality is right, that it's a new app and will have features added in the future, etc. Worked for me, anyway.