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We made something. We use it. We love it. Apple rejected it

huemanapp.com

61–70 of 319 posts

Re: We made something. We use it. We love it. Apple rejected it

#61
Apple is curating a ten billion dollar marketplace [1].

Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected.

I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck.

[1] https://www.apple.com/pr/library/2014/01/07App-Store-Sales-T...

Re: We made something. We use it. We love it. Apple rejected it

#62

Apple is curating a ten billion dollar marketplace [1]. Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected. I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck. [1] https://www.apple.com/pr/library/20…

Yes. I can see what you mean.

I can absolutely see why Apple would reject an app like this, with such quality apps that are -not- “too simple”. For example: http://imgur.com/8N9GS6g

Re: We made something. We use it. We love it. Apple rejected it

#64

Apple is curating a ten billion dollar marketplace [1]. Apple will error on the side of maintaining the overall quality of the entire Application selection, even if it means many very worthwhile applications are rejected. I sympathize with huemanapp's developers, but they must realize they are competing for "virtual shelf space." I say to them; keep plugging away and good luck. [1] https://www.apple.com/pr/library/20…

Yes. I can see what you mean. I can absolutely see why Apple would reject an app like this, with such quality apps that are -not- “too simple”. For example: http://imgur.com/8N9GS6g

That link is broken.

Re: We made something. We use it. We love it. Apple rejected it

#65

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

I would like to counter this advice by saying that I don't think acquiescing to the whims of walled garden rulers is the best solution. If your vision was to create what you have already created, how could you modify it to a product that you think is worse for your users because its what Apple wants? It pains me just reading suggestions about implementing these tacked on functions.

Re: We made something. We use it. We love it. Apple rejected it

#66
post #45

Looks like you need to add a duck . Just keep adding features till they accept it. Example: simple form that lets you take a picture of yourself, type a note about your mood, and share it on Twitter or Facebook, as well as link to the graph. http://programmers.stackexchange.com/a/122148

I don't think that's the approach Apple is trying to foster. You will turn a simple app into a shitty app.

Re: We made something. We use it. We love it. Apple rejected it

#67

It's a common enough rejection; I've gotten it before and know other people who have too. You can respond to them and clarify why this set of functionality is right, that it's a new app and will have features added in the future, etc. Worked for me, anyway.

This.

There is a rejection appeal process. Use it.

Of all big companies, Apple should be amenable to a straightforward explanation that sometimes simplicity is the right design, and that "adding features for the sake of adding features" is wrong.

Re: We made something. We use it. We love it. Apple rejected it

#68

Earlier quoted context omitted.

Yes. I can see what you mean. I can absolutely see why Apple would reject an app like this, with such quality apps that are -not- “too simple”. For example: http://imgur.com/8N9GS6g

That link is broken.

Edited.

Re: We made something. We use it. We love it. Apple rejected it

#69

First of all, that sounds like a really cool idea for an app. I want it. But secondly, of all the app rejection stories I've ever heard... this one is the easiest to fix. Just add some more features, who cares, and resubmit it. Ideas: annotate/categorize the things that are making you happy/unhappy. Maybe have categories/icons for them. (Friends, party, loneliness, exercise, ate well, ate bad, had sex, no sex, fought…

I actually really like the concept of relating your happiness in a binary fashion on a day to day basis relative to the previous day. With each previous day forming a control the results can be dynamic and very in a range far greater than 1 to 10.

Re: We made something. We use it. We love it. Apple rejected it

#70
post #52
post #4

I wonder if it was partially rejected due to the use of 'webviews'.

I recently had an app rejected under 2.12 for using webviews. It was dependent on a service that needed OAuth, and I had used a webview just to authenticate. The reviewers rejected it even before attempting to authenticate, and specifically called out the use of webviews.

I had an app released one month ago, a simple wrapper around webview, and 1 page only. Went through well.
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